Hi , i am complete noob of how the engine works and such, but i found a website with some nice content.
http://greweb.me/2012/05/illuminated-js-2d-lights-and-shadows-rendering-engine-for-html5-applications/
is it possible to have something like this in construct? thanks
Also this link is the editor in action
http://gre.github.io/illuminated.js
also with particles
http://greweb.me/illuminated.js/parcycle/
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Construct is already capable of casting shadows. Take a look at the manual:
https://www.scirra.com/manual/178/shadow-light
— , the examples above however are on a different level. Also, The light-shadow system as it is now can't really support more than one light sources without artifacts.
eli0s
I see your point. Thank you.
Another interesting thing about Illuminated.js is that it can work in Canvas2D as well as WebGL. Just a little note.
This is far superior to the shadow-light system that c2 carries. Unfortunately, with the c3 distraction still under full steam, I doubt this will be implemented as an official plugin.... :/
Looking good, wouldn't mind seeing this ported to Construct 2:)