Everade's Forum Posts

  • but i gotta know how you found this!

    construct.net

    Navigate to Construct 3 -> Addons & Extensions -> Use search function

    And as R0J0hound stated, you can run older Construct 3 versions. Access them individualy via the release page.

  • You need to understand that the asset store consists of individual sellers. 99% of all offered assets are NOT the work of Scirra/Construct but from people like you and I. Scirra gets a 30% cut on all sales within the asset store.

    Keep in mind that there are still thousands of Construct 2 users, taking these items off the store would mean that people who stuck with Construct 2 will no longer be able to purchase assets. That's not the idea.

    There's a refund policy for assets. So take use of it.

    You can reach out to Scirra via supportpsf@construct.net

    Spriter Addon can be found here.

  • I wasn't trying to be passive-aggressive. Instead i was trying to tell you that it's recommended to read what you're buying into. Eitherway, as mentioned, you should be able to find the developer contact information by navigating to your purchase within the asset store.

    For a while C3 supported both runtimes, but since the retirement of C2 in July 2021, it now only supports the new C3 runtime.

    I recommend reading through this, so you might be able to identify the cause yourself, and rectify it within C2 before running it in C3. https://www.construct.net/en/make-games/manuals/construct-3/tips-and-guides/the-c3-runtime

    At least while you wait for support from the creator.

  • Construct 2 forums can be found here.

    I recommend using virustotal to analyze suspicious files or domains to detect malware prior executing or visiting.

  • Are you sure the layer "main" exists? Because otherwise it won't spawn.

  • Go back to the asset store, navigate to the item you've purchased, and open your eyes. The compatibility is stated, and for your specific "Epic Platformer" purchase are even additional details about C3 in the description.

    If you still have issues, there's a support section for any purchase within the asset store.

    And no, your C3 license won't work for C2, and C2 licenses are no longer available.

  • I tell you why the idea page doesn't work. Because they've hidden it so damn well that most people either don't know, or forget about it. It's a hit&miss for most.

    It should be more closely integrated into their website, not a hidden link in a super long hidden forum post.

    Also keep in mind that the majority of ideas are not properly executed. Fullfill their 4 idea requirements, have at least 1 vote, and you've got a fair chance. Don't, and they skip it.

    But yes, get effect parameters, now :D

  • There you go, i took 3 off from my own ideas.

  • I've just been working around this and couldn't agree more.

    Might help if you open a suggestion for it:

    https://construct3-21h2.ideas.aha.io/

  • If you add a single event, that sets the animation frame, this will pick ALL instances of an object. So as you've witnessed, it will change all blood splatters currently in existance, not just newly created ones.

    The "Create object" will automatically pick the created object for us. So if you change the animation frame within the same event like we did, then it will only change this particular splatter.

    For example "Repeat 2 times" of an event means, this whole block will be repeated 2 times from top to bottom. Like this:

    1. Create 1 blood sprite
    2. Change its animation frame randomly
    1. Create 1 blood sprite
    2. Change its animation frame randomly

    As you can see, it created 2 blood sprites, but both set an individual animation frame. If you want all of them to be the same, you could define the random number for the animation frame before starting the repeat event, then use that generated number so all blood sprites will be the same.

    This is what you want:

    1. splatterType = Set to number of splatter animation frames
    1. Create 1 blood sprite
    2. Change its animation frame to "splatterType"
    1. Create 1 blood sprite
    2. Change its animation frame to "splatterType"

    Which will look like this:

    https://easyupload.io/fog103

    Tip:

    Add the behavior "Destroy outside of layout" to the "Splotch" sprite. Otherwise the engine is still wasting resources to calculate splatters outside of your screen.

  • Looks like that hoster deletes the file as soon as it has been downloaded ones.

    Here a different file hoster:

    easyupload.io/qn23vh

    Valid for 30 days.

    Please note that this file is also saved in the latest beta version of Construct 3.

    Setting up a "repeat x times" is super easy.

    System -> repeat

    enter how many times

    done.

    Just like on the picture.

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  • I told you how you can forward a unique identifier over a function.

    Wasn't that the question?

    This helps to pick a specific object, out of many.

    If you only have a single sprite instance, then there's no need to forward this information. In that case, just apply the re-positioning directly.

    But if you have multiple instances of a single sprite, this is how you can pick a specific one, over a function.

    Otherwise please share your project (or an example file) and give a more detailed explanation of what you're trying to achieve.

    If you're just trying to keep multiple objects at relative positions to another sprite, use the hirarchy feature as described by dop2000. But that has nothing to do with a function.

  • Don't be sorry, we're all just trying to help here. ;)

  • brainwavecreations

    You're still overcomplicating the blood splatters. And it doesn't seem like you tested yours.

    • My example uses 1 event, 1 actions. And fixed the random issue.
    • Yours uses 8 events and 29 actions. Random issue still persists.

    While your animation frames are not generated properly due to floating numbers... mine gives you the wanted results. What i just explained about how to use random in conjunction with whole numbers is not applied.

    I highly recommend using my example. I haven't changed the main functionalities, i just fixed it.

  • You can forward the Sprite object's UID as a function parameter.

    Or forward multiple UID's, or variables which help you define specific objects.

    This works as follows:

    1. Right-Click the function, and select + Add parameter.
    2. Then when calling the parameter, you can forward the UID to the function.
    3. And within the function, you can then use the parameter "which works like a local variable" to pick the object you forwarded.

    For example: