Everade's Forum Posts

  • Hard to help without seeing your code.

    It might be due to the host syncing the peer's position. In the official examples the host moves the peer. So the peer will always update its position according to the host's game state. If you try to move on the peer directly, the peer will be synced back to the position of the host's game state. Peers only send their inputs, then the host moves the peer.

  • I would consider using shaders.

    For example a palette swapper if you would like to keep the assets identical, but just try to color change for the afternoon/night. Or other shader overlays which can change the mood drastically and also dynamically. Additionaly you could enable a second layer with night related assets or effects, for example lights, which could be simple sprite assets, using blend modes or again, effects.

    Another approach would be to loop through different animation frames (or full animations) for each asset, if you feel like you prefer to create multiple variations instead of only changing the palette. That way you only need 1 layout and just set the animation (or animation frame) to either day, afternoon or night whenever you need it.

    For a customer (all) it mainly reduces Construct's value tremendously. Which i highly doubt will be reflected in the pricing.

    Maybe it's supposed to shock to pressure devs to update their addons to sdk v2, and eventually we get some kind of compromise. But wasn't there supposed to be some kind of collaboration with our addon devs to prevent what's currently happening?

    Unfortunately is just driving off addon devs and on top damages the product and Scirra's reputation as a whole.

    I sincerely hope there's a big turnaround in how this is going to proceed before the next stable release.

    This already is a disaster.

  • Welding down the engine cover so nobody can get to it is however a step too far in the other direction.

    Obfuscating is equivalent to welding down the cover... It's actively trying to avoid anyone even looking into the engine.

    The worst case scenarios given seem rather exaggerated. When looking at the addon download counts, 3rd party plugins aren't used THAT broadly. That 3rd party addons break at some point is to be expected, using documented or undocumented features, and i'm sure the majority of users understands that from the get go. While teachers can teach their students the principle very easily. But this issue of users misunderstanding what a 3rd party addon truly is and how it's supported could be further mitigated (actively and passively) through multiple ways by Scirra (as suggested already).

    So even if you've been burned before or learned your lesson, why go into the extreme?!

    I can't wrap my head around how possibly breaking 3rd party addons or projects every once in a while (which can be fixed by the community/users) can be compared to such an extreme counter-measurement. Which obviously does much more damage to the product than breaking all 3rd party addons altogether could ever do.

    We're all aware of the warning and its consequences, and everyone is entirely happy to comply with that as much as possible. If there were feasible alternative workarounds, we would have done it in the first place, it's not like we've been given a choice.

    Personally i would love to see Construct deprecating things (and breaking old projects) much more in exchange for greater enhancements. Or at least replacing certain features in a similar fashion to what you've done with the new functions. But i understand why you're trying to avoid just that.

    Either way, appreciate the open conversation here.

    Let's hope for the best.

  • I made a feature request for this a while ago. You can vote for it by adding a thumbs up here:

    github.com/Scirra/Construct-feature-requests/issues/73

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The github page you shared includes an example manifest file that you can download and import into your project.

    github.com/Kinsamadesu/c2-scorm-plugin/wiki/5-Export-the-game

  • Release - NormalMap32 v2.1

    Significant performance boost for WebGL (regression v2.0), and additional performance enhancements across all shader variants.

    Disabling lights by setting light intensity to 0 is no longer advised. The removal of this check within the shader is attributed to its lack of tangible benefits.

  • You do not have permission to view this post

  • Release - NormalMap32 v2.0

    This is a major overhaul and unfortunately not backwards compatible with existing projects! If you still plan to update: Remove the effect from all your normal maps - before installing this update. If you can no longer open your project after updating, just install the old effect version again and retry. Keep in mind that all your event code will require an overhaul as well.

    • Adds WebGPU support
    • Adds support for flipped sprites
    • Simplified the falloff formula
    • RGB values are now defined via color pickers
    • Most parameters are now defined in percentage
    • Removes ambient light settings from each light
    • Adds a single ambient light option
    • Auto-detects screen resolution for WebGL2 and WebGPU
    • Performance improvements
    • Improves parameter descriptions

    Added new 2.0 example project.

  • No idea, but i still had his mail from when i previously contacted him over a year ago. You can also still find his mail on his unity asset store page. So i'm confident that it's his mail.

    His exact response was:

    Hello,

    I'm sorry for my absence and delayed response.

    ProUi and Water addon are now open source for the community to take over :

    https://github.com/aekiro2/C3Addons

    No funding needed on my side.

  • I contacted aekiro recently with mikal's idea to fund ProUI becoming open source via the OpenCollective platform. aekiro responded with making it open source for free 5 days ago. So a big thanks to aekiro.

    For the time being the community could now help fixing issues.

    github.com/aekiro2/C3Addons

  • Awesome, thanks Ashley!

  • Ah i get it now.

    For some reason everything has already your own thumbs up, however this first one does not actually count. I would prefer it to be 0, if there's no thumbs up.

    I assume there can only be either no stars, or 5 stars as soon as you get your first thumbs up. Means that there's no meaning to the stars at all, it just shows your thumbs up count between the brackets.

    I would suggest to either remove the star rating system, or implement it properly.

    And move the rating system to the addon page.

  • Can someone tell me where the star ratings for addons are coming from?

    The only addon rating system i've came across are the ones on a users' profile. There you can give either a thumbs up or down, however it doesn't seem to affect the star rating, or does it?

    Also why is that rating system to be found on the profile, but not on the page of the addon itself?

    I'm genuinely confused.

    Tagged:

  • To be taken seriously, Construct needs a major makeover. Their website, logo, mascots, and how they advertise their engine all seem too playful. Don't get me wrong, it's professional, but their design language is truly geared towards young children.

    If Construct wants to appeal Unity users, it must undergo a complete re-branding. Construct has trapped itself in the "no-coding - fast prototyping" niche since the very beginning. And Construct 3 went full kids mode but with a hefty monthly price-tag.

    So while aimed at kids, kids usually don't have any income, making schools the main target audience. Unity is aimed at an entirely different market. Even if C3 is capable to take over a small portion of Unity 2D projects, it's just not advertised as such.

    Just compare the C3 landing page to Godot, Unity or CryEngine. C3 advertises how many users it has, and how the cutting-edge technology makes it run in your browser. It then starts to talk about "Chances are you've played games made in Construct and even have some installed on your phone.". Or "It's Fast". Does that sound appealing to a Unity, or any serious user?

    There's no real info on what the engine its truly capable of. No technical details. No proper game showcases. I would prefer the Construct 3 Features page as landing page, because it actually tells you some important information. Not perfect either, but much better.

    I think Construct does many things really great. But being appealing to a mature audience doesn't seem to be part of their marketing strategy.