Ethan's Forum Posts

  • It was for Joannesalfa.

    I mean the idea of making a "big" game on a cell phone is kinda like Facebook buying out Occulus Rift.

    Its not that it can't happen, it just doesn't make much sense.

    newt Funny you mention that because Facebook have just bought Occulus Rift.

    http://kotaku.com/facebook-buys-oculus-rift-for-2-billion-1551487939

  • Well a lot of the code is specific to my game engine, but if you do a search for lazer you should find a few examples showing you how to work out angles with trigonometry which you can learn form and adapt.

  • I've used win7 with parallels in fullscreen mode since C2 came out and have never had a problem. I'm still on version 7 though. The only time i had the lag you described was when i ran it in compatibility mode or whatever it's called, where it runs the program in it's own window on the mac desktop rather than full screen mode when you switch over to the win desktop and run the programs there.

  • What's an acceptable memory usage for a desktop game? I'm currently at around 35mb but i only have in around half the images the game will require.

    I can probably still do some optimising but i'd like to know a realistic figure to stick to.

    CPU is at about 8% and the game runs 60fps.

  • I didn't wan't to post my game and this was an easy way to get the bug message to appear.

    Thanks for the quick fix, but i'll roll back a version and wait for an official update.

  • Please can you release an interim update with a fix, i'm completly scuppered until then.

  • Problem Description

    I just updated to 164.2 and now my game, which worked fine before, throws out this error.

    Javascript error!

    Uncaught Type error: Cannot read property 'type' of undefined http://localhost:50000/eveng.js, line 2039(col undefined)

    I believe it occurs when all picked family instances have been destroyed.

    Ashley Please fix asap as i can't do anything until it's fixed.

  • I always wondered why Scirra didn't use haxeNME. From what i understand it's what Stencyl uses, along with many others.

  • Same. Also i occasionally get logged out when click to reply to a thread, then have to log back in, it takes me to the web site front page, got to go back to forums and find the thread again. lol.

  • Wow, this looks great, good job so far.

  • Platformers have never really been my thing, but this minimal approach and great atmosphere really have me wanting to play.

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  • Indeed great concept. Hope it does well.

  • Okay so i found a bug which causes the game to freeze if you click to swap a bubble before they've appeared on screen. Not really a bug just forgot to add code to prevent it. Will update later.

  • http://videogamena.me/

    Infinite game ideas, enjoy!

    I got "It's a Mad, Mad Bandicoot of the Third Reich".

  • Thanks guy's.

    Finally got all 3 player special abilities coded.

    This last one is a simple bubble swap, mainly because it's the most common power up and so can't be too powerful.

    Anyway it turned out a bit more work then i thought, mainly because i had to work out what bubble types were not left on the board or currently next to be fired.

    After a few false starts i just dumped everything into a function.

    Also added a slight effect to the hazard.

    Latest version here. https://dl.dropboxusercontent.com/u/159885981/pb13/index.html