Hi there
I have sprite called Tree, that has animation TreeA, TreeB... etc with different trees moving in the wind. Now I would like this animation play in random intervals for each animation...
When the animation is looping it loops infinitely and stop command stops all instances with ether of the animations.
When animation is not looping it doesn't seems to respond to start command, just the looping ones seems to randomly restart from beginning.
What I would like:
is Tree on screen
is Tree Animation TreeA finished?
is Random interval 0? (or wait(random(5))
Then start Animation TreeA from beginning.
Thanks for advice.