enyon's Forum Posts

  • Sulli Yes US style college, but curses are shorter then for University and you end up only with diploma/certificate, not title.

    valdarko That is what I think, when you are on the tip of the collision polygon it does not work properly. But how else to do it if you want circular planets? Plus I add another object - Hills I pin to planet.

    Plus is there a way to get value of some object in scene based on their UID? (If you have more instances of the same object in the scene. When I do Set Variable1 to Object(1).X it does very strange stuff.)

    This forum missing crossed text. Underlined text above is wrong.

    Actually Object(1).X works perfectly, I just missed some condition I made earlier. Just you have to remember in which order you put the same instance of the object in, because I don't see that number anywhere.

  • Sulli

    Class is called Game Conceptualization at my college. Construct is not generally part of the class, we will be graded based on the concept of the game/level not the functionality in Construct since they will show us only basics of the program. But what I am doing is a tiny bit extra. <img src="smileys/smiley1.gif" border="0" align="middle" />

    (Its basically our instructor initiative to add Construct to lesson, extra to the curriculum.)

  • I am posting .capx file as I am prototyping the gravity of my platformer. I have 4 more weeks to finish functioning level for my game concept class.

    What I have problem with right now is that with my platform not always jump on first press of key up button. Even worse when I try to use pin on platform to stuck it to rotating planet while not moving.

    Also any other ideas are welcomed.

    It is gravity based platformer / puzzle game, where you jump from (generally circular) platform tu platform, sometimes moving/using object like ladder or trampoline + waiting for right moment as the plants rotates.

    dl.dropboxusercontent.com/u/71343504/construct2/Text_SingleFile.capx

    ( .capx updated to link with single file )

    Here is an overall idea:

    enyon.deviantart.com/art/2D-Platform-Game-Concept-V0-1-373180890

    Seems my image and links to tutorial got cut off :/

    I am using tutorials from these guys sqiddster TehChikenHater

  • How I got it working so far. For everyone who will be wondering.

    dl.dropboxusercontent.com/u/71343504/construct2/GravityBasedPlatformer.capx

  • Thanks for tutorial spiddster, after dozens keywords google found it :D

    scirra.com/tutorials/273/how-to-make-a-gravity-based-platformer

  • Oh great, yes almost exactly what I mean. Nice game btw. <img src="smileys/smiley32.gif" border="0" align="middle" />

    I have a school project to come up with idea and make functioning level in next 6 weeks that we are building in construct. Never used construct before and instructor wasn't sure if this is possible. Thank for reply guys!

    Now helpful would be explain how to get this kind of gravity?

    What I want is that you have to move objects sometimes in order to get higher stand and be able jump from platform to platform - to reach the gravity of the other platform.

    Thanks.

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  • I am wondering, if is it possible in construct, to make character to stuck to any wall as if it was ground.

    For example in square you can run around the square, on the top of the screen character would be upside down from top side of the square and jump downwards.

    If there was two different platforms close above each other, by jump you can end up standing on the bottom of the top one etc...

    Is it possible in construct?

    Thanks Guys.