EncryptedCow's Forum Posts

  • ArcadEd Not yet, I've been busy with some other stuff. But I have a few hours today and Im going to try to figure it out.

  • Very nice game. My only problem was the screen size. It's so big, I couldn't see it all on my laptop and had to scroll to see left or right side.

  • baterism does the console say anything? I didn't have time to test the new one very much so it's very likely I screwed up something. I can probably check it out at lunch today and see what the problem is.

  • andreyin baterism I forgot to disable the branding logo, and it isnt possible to hide it. I've updated the plugin to remove it temporarily and you can download it from the same link.

  • andreyin No, I haven't posted it yet. The purchasing is broken (broken = im trying to figure out how to do it) and right now I'm finishing up adding the branding logo. But I'll put it up here for now and you can update it when I make an actual post for it.

    Link

    I've included an index.html which is needed to get it to work, so just replace the one that c2 exports.

    Also in there is an example capx so you can see what stuff does.

  • There's an example called Speech Recognition that uses the User Media object to detect words from microphone input.

  • I use Sublime Text 2

  • Take off the de, I don't think he meant to put that.

  • Is anyone still working on this? I've created one for fgl 1.2 that works minified with all the conditions/actions added. But I don't want to post mine if someones already doing it.

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  • septeven Ashley thanks :D Everything is working great now.

  • Ashley I've narrowed it down and it doesn't work when minified. This doesn't make much sense though since all I'm doing is referencing a variable in a different unminified file. When minified, fgl is an object, and fgl.crossPromotionEnabled is undefined. When unminified, fgl is the same object but fgl.crossPromotionenabled is a boolean as it should be. Is there any way to fix this?

  • I've been trying for a while now to get the fgl api working in a plugin to use it in games. The new version adds a variable to check if Cross-Promotion is allowed by the host, which I am trying to implement as a condition.

    Cnds.prototype.FGLEnabled = function()

    {

         return fgl.crossPromotionEnabled;

    };

    As far as I can tell, this should work. However the event ends up firing whether or not the variable is true.

    doing console.log(fgl); shows that the object does have the property 'crossPromotionEnabled' and it's true/false at the correct time. But fgl.crossPromotionEnabled just returns undefined.

    I've compared the value in a c2 unrelated script and it works perfectly fine too. It seems to only be in the condition function that it wont work.

    Is this an engine limitation, or am I that bad at programming?

  • Here is a link to join skype group I'm in. It's pretty active with a decent amount of members.

  • That number is collision checks per second, and there are many ticks per second. The checks per tick are ~140 and that's a perfectly fine number.

  • For the horizontal movement I would instead make everthing move left and wrap around the screen so the player stays stationary. And for the flying motion I would use the platform behavior and set the Vector Y when the button pressed. The angle would be some sort of equation based on the Vector Y of the bird.