EncryptedCow's Forum Posts

  • The Skype group is a bit more inactive now but theres still chatter. If you do want, I can dd you to it.

  • Well then.

  • I've been working on something for a while now and I'm just about done. I just have 1 more problem I can't seem to solve. When the player right clicks on an object, I am trying to make it change the value in an arrays element depending on the clicked objects instance variable.

    This is how I am thinking it should work:

    <img src="http://i.imgur.com/iFAZKxm.png" border="0" />

    When the value is at 1, it's working perfectly fine. But if the value is over 1, it acts really weird. Sometimes it sets the x, y element to 0 and leaves the x element the same, sometimes it sets it to 1, 2, etc.

    Heres the event for setting the value:

    <img src="http://i.imgur.com/h0XuWzW.png" border="0" />

    If anyone knows what is going on, help would be greatly appreciated.

    EDIT: I had a big blonde moment. Not sure what I did yet, but it works.

    EDIT EDIT: When changing the value, I put Arr_Inventory.At(Spr_Slot.slotNum - 1) - 1 instead of Arr_Inventory.At(Spr_Slot.slotNum - 1, 1) - 1 (forgot , 1 to get the second row instead of the top row.

  • The only differences between Personal and Business is how much money you can make with it, and how many people can use that same license.

  • Sulli you can't do actual 3D, but you can render 2D images of the models and use those.

  • I recently made this. Which should be what you're looking for. The ball controls are a bit weird on mine right now though.

  • Crain Thanks a whole bunch! Not sure why I didn't think of trying that before. Oh well, it works now and I'm happy :) I can finally finish this.

  • Crain that works, but when I have multiples of the duplicator, it moves them all. If you try to move it as is, nothing happens. I need the Pick by UID to choose the right duplicator, but for some reason that's breaking it.

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  • I'm working on a grid based puzzle game where the player moves blocks around. Previously I was moving the actual block but there were some problems with that so I decided to change it. Right now I create a dummy object that checks if its over top of another block so the player can't overlap 2 blocks. I made a test object and it worked perfectly, but when I copied it for one of the actual blocks, it stops working! Here's a capx, if anyone could figure it out it would be greatly appreciated. (The problem lies in the duplicator_e event sheet at event 3 which doesn't seem to be meeting the requirements.)

  • Get the top left coordinates of the zone, then get the bottom right and randomize within those coordinates.

  • I don't think it's possible right now. Maybe Tom could do some sort of topic subscription in the future? I'm pretty sure a lot of people would find that useful.

  • I have a chat box that is in a container of NPC1. I want to have the same chat box as a container of different NPCs but I am unable to add the same object into a container since it is already being used. Is this intentional? Right now I am just spawning the objects and setting a variable to the UID.

  • If all the squares are the same size, you can go into the pathfinding behavior and set it to grid based and change the cell size to the grid size.

    • If Counter % 10 == 0
    • Trigger Once While True
    • > Add 1 to Score

    Counter % 10 will get the remainder of dividing by 10. so if its 10, 20, 30, etc. the result will be 0. Anything else will result in 1-9 and thus not being true. Also, you need the trigger once there so it doesn't do it every tick while it equals 0

  • If you have an animation playing, make sure you have that image point on each frame, not just the first one.