EmperorIng360's Forum Posts

  • Reminds me of the good ol' days of the Platform School.

    I think it's still the best beginner's tutorial for Construct Classic out there, heh heh.

  • In a sense, C2 all ready provides you with those "base templates" in the form of its plugins and behaviors system.

    Want to make a plaformer? Just give the ground Solid behavior, and your player sprite Platform behavior.

    I know what you're saying, trust me: "This would be a whole lot easier if I didn't have to fiddle around with the code!"

    Well, hah hah, that's what we all say, but it's something we have to do if we want to make our own creations unique.

    Besides, what I basically do anyhow is I just read up and learn as many of the tutorial and example files as I can and just incorporate that into my projects.

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  • I'm guessing the best response to that will be about as reassuring as it was when I discovered the gamepad support in The Binding of Isaac consists of "google JoyToKey".

    I had a nice big L O L when I read that.

    : D

    As Ashley noted what many of us (I think) feel; namely, that an EXE will always be, perhaps, a "gamer's preference." I certainly feel that way, in any event -but then again, HTML5 is in its infancy. But it's definitely nice to have everything as a neat and tidy little packaged EXE, wouldn't you say?

    However, I feel that there are more important functions and features to work on and implement into C2 (like, ha ha, functions), before EXE support. I wouldn't care too much for an EXE supporter for C2 if C2 itself didn't have many of the integral and intuitive features of Construct Classic!

    In other words I can play the waiting game whilst I continue to work, train myself, and experiment with Construct Classic 1.2. Ever since the shiny new brother C2 arrived on the scene, people seem to forget about the old gal.

  • I first mistakenly put these into the Plugins folder, in which I got the message

    "Error: Found "GetPluginSettings" function, but is not global. This feature will not be available in the editor."

    However, when I put these into the behaviors folder, I got the same error message and these will not work in the editor.

    I am sorry if I made a mistake in where I put the folders (I put the folders 8DirMP and PlatMP into the Behaviors sub-folder).

    EDIT:

    I am sorry, but it turns out I WAS at fault here :p

    I had a jumble of things in the wrong folder- behaviors in plugins, plugins in behaviors - blahh...

    Everything is working fine.

  • Ashley

    how it is done to start at the bottom?

    If you mean having your player start at the bottom, it's as simple as moving its sprite there to where you want it to start.

    Or you can make a spawn-box object, put it at "the bottom" (that's an incredibly vague thing to say so I'm doing the best I can), and on the start of the layout, have the spawnbox spawn object Player and voile.

  • I'm bumping this so that others can find it- much like Jamesx's list of Construct Classic tutorials, it is a handy thing to have around.

  • I thought Construct 2 DOES notify you- At least when I would run r50-something, it would say "There is a newer version of C2 available; please download that!"

  • It looks good and is playable, and things run smooth in Firefox 5, at least for me. Parallax looking good.

    My only gripe being the mouse + arrow keys is an awkward setup; being a MAME hobbyist, I'm much more comfortable with arrow keys + ZXC or WASD + something.

    Also I didn't know what the bases were until experimentation (they don't look like bases!), and I didn't know what the bombs were good for until experimentation (I thought they were initially useless). I can chalk that up to being a beta though.

    All in all, a very praise-worthy effort!

    Did you have all the enemies just be on bullet behavior, and have random spawning? Or did you have them placed copy-paste all around the layout?

  • What you can do is make points a global variable, and do something like

    System

    -Every Tick

    --Set [text] to 'vpoints'

    vpoints being whatever you want to call your global variable for points. To add a global variable, right-click on an event sheet.

    That way the score is displayed regardless of layouts, IF that event sheet is not layout-specific.

    Meaning, you have an event-sheet with all your settings for points, controls, etc.

    THEN you go to say, level 1 or layout one's event sheet, right-click, and INCLUDE that event sheet.

    If this sounds confusing I can clarify.

    Hopefully that helps.

  • flemmig, Construct Classic files are not compatible with Construct 2- they are running off of entirely different code and software. Just about anything made with CC would not be totally applicable to things done in C2.

    CC should handle a bubble sort like this just fine. It should also handle a large (100+) number of entries without slowdown. Maybe use 2 seperate array objects if you'd like to keep hsnumb and hsname seperate.

    If you'd like I'll make a cap of this for you.

    If you were to make one i sure wouldn't try to stop you. <img src="smileys/smiley2.gif" border="0" align="middle" />

    <font size="2">I'd love to see it, hah!</font>

    For anyone else reading I would recommend looking at Verve, though the way Verve handles arrays is not exactly something for a beginner to jump right in (you'd have to be familiar a bit with how arrays work before trying to use tulamide's example, though he does explain everything with nice long comments). Then again, the proof is in the pudding- Verve works and works darn well.

    All the same I always love to see multiple solutions to common problems and am definitely curious ie this sh*t has stumped me for a good while now.

  • Very good- I hope you do very well at your new occupation!

  • It's quite simple, though. You sign up for a paypal account... And then transfer some money from your debit card... into your account.

    And voile. You can pay with your debit card.

    And you know what you can just say "fook it" to your paypal account after that.

    EDIT:

    these censors will never cease to make me l o l

  • If there's one thing Construct Classic has always been spotty on, it's accessibility for new people learning to use it.

    You mostly have to seek out as many tutorials that users have informally made, and scour through the Help forum for anything that might relate to what you're doing, for your answers. There is not really a systematized method of "learning how to use Construct Classic." It's much more of an ad-hoc affair.

    Hopefully C2 will be better in that regard and I think Tom and Ashley are pretty consciously aware of that stumbling block in CC (thus C2 is full of example files).

    The problem is that unless you have super-dedicated folks, or paid folks, you won't get "teachers"

    But that'd be unfair to say that, because the people who DO know a lot (newt, lucid, deadeye, and so many others!) have given so much help on the help forums and in their own tutorials, plugins, etc., that it is almost a "school of construct" in that way.

  • Very nice- simple and fun.

    One small technical hitch that has not been mentioned: clicking the music note mutes the music, but it doesn't unmute the music when re-clicked. I think this has more to do with the current state of sound in C2 though.

    All in all, good job!

  • Have a nice vacation.