EmperorIng360's Forum Posts

    I thought C2s collision was all-ready square-based, especially considering how we can make collision masks be per-pixel (not the best way to describe...). What I mean is that all of C2s sprites right now are the entire bounding boxes, whereas in CC the collision mask could just be the sprite itself.

    I think such a feature would be high on the list of things necessary to make C2 a fully-functional game-maker.

  • There shouldn't be anything preventing you from having a platform that wide.

    You should just be able to set it up so that the player character or whatever scrolls through the world, thus being able to see more of the platform.

    You can also change the window size to whatever dimensions you want.

  • not a bad introduction to basic Construct functions- like that you threw in a pack of example dummy sprites to help out folks.

    I look forward to seeing where this goes!

  • I am almost certain there have been tutorials for mini-maps and map scrolling a la Civ games. I recommend checking out Jamesx's Tutorial List topic, as nearly anything and everything worth mentioning is in there.

    For Construct Classic, btw.

    EDIT:

    I'd also like to reiterate my request for a comprehensive How to Make a High-Score Table tutorial, preferably with arrays. :D

  • While there are algorithms and plugins in Construct Classic that allow for randomized world creation, I am not sure if Construct 2 has any such capabilities yet.

    What I feel is the major thing holding back the image editor is the lack of color picker, as well as the crop.

    I suppose per-pixel collisions wouldn't hurt, either (though maybe that already is there and I can't tell since every sprite NEEDS to be a big box).

    I mainly say this because with color picker, you can remove the filler color around the sprite you make (say if you made it in paint), and then with the crop you can have the sprite be as big as it needs to be- not as big as the original box it came with.

    I suppose this is queued somewhere down the line, but with color picker, crop, and per-pixel collision that comes with it, I think C2 would be well on its way towards highly feasible functionality.

    Unless, of course, there is a better way to make sprites that I am unaware of, that solves the large-box issue.

  • if anything, if your sprites look reallllll cool, someone will ask "where did you get those sprites from?"

    and some other person on the internet will say "oh it's from this game this game is so cash"

    so free publicity in a way.

  • ah, thank you. Didn't see that.

  • Before, it seemed that C2 played the preview automatically in my Firefox browser.

    The newest edition reverts back to IE, which kind of sucks.

    So, which file to I reconfigure to open previews in Firefox, again?

  • no, I'm sorry- I confused myself, thinking that plugins were the same thing (since that's what everyone else has made for C2 so for :p)

    Now don't I feel silly.

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  • I look forward to using this plugin.

    However, i would like to point out this error whenever I try to use it, in both C2 50 and C2 51:

    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Construct%20Problems/C2pluginerror.jpg" border="0" />

    I tried what was in the link just now, on C2 51, btw.

    I also tried it earlier on C2 50 and got the same error.

  • the art style looks pretty slick.

  • Disco Man stage? With shag carpeting?

    Ha ha ha, that made my day.

    This looks great!

  • ... you could also use the system expression timer ... timer returns the time passed since start of the game in milliseconds <img src="smileys/smiley4.gif" border="0" align="middle">

    But I admit, I wasn't very clear on that.

    Here is the link to the Wiki, btw: Construct Wiki

    Thanks for clearing that up with the very helpful explanation. I usually take posts like that and save them to a word file for future reference. : D

    I wasn't entirely sure if I needed one or two variables (apparently 3), or if there was a behavior or object I should have been using. Tomorrow when i am at my laptop with the CAP project file I'll begin to sort things out.

    I'm sorry but I don't quite understand. Is it the kind of input (name typing, or selecting letters per digit by using up/down/left/right) you are concerned of, or the actual values to store?

    Yeah, it's just name input. But it's like the old arcade inputs, where there are three spots, in which you can put any letter or number you like. Like:

    _ _ _

    can be

    B T D

    or

    6 Y T

    or whatever you want to input.

    Selecting letters. I was thinking maybe use an array to store all of those selections, in some way.

    What I was thinking was that each spot on the array corresponds to a PV- let's call it "NameEntry"

    1 on NameEntry corresponds to A, 2 to B, and so on.

    So for the three blank spots, scrolling down would increase the value of NameEntry, thus scrolling through the letters/numbers, before resetting back to A.

    Does that make sense?

    They both are relatively easy. Using ini-files you have all of the informations stored in 1 file, while arrays may use 2,3 or more files, depending on the informations to save, but are more easily sortable. There are two other possibilities: You could also use a hash table.

    Arrays and hash table save their data in a binary format (non human readable), while ini files are simple text files. So you don't really need a crc32 protection for arrays/hashtables.

    Last, but not least you could use 's', a fantastic plugin by lucid. Sorting is easy as well as saving/loading. Plus, all data is not only saved in binary format, but encrypted also, without the need for extra code.

    It seems with Construct the possibilities are endless :)

    While I'll definitely take a look into S plugin, and maybe play around with INIs or hashes for a future project (that I might as well finish), I think I'll try to parse out arrays, unless I prove to stupid to figure them out (it took me like a week just to finally visually/mentally GRASP just what an array was, ha ha).

  • a little thing I miss is the snap-to-grid thing. Made world-building a whole lot easier.

    Ooh, maybe with the ability to set the distance of the grid points!