emoaeden's Forum Posts

  • Why do you need this array anyway?

    It was in an attempt to make a deck of cards that could be shuffled, but I was doing the basics of just getting it to fill with meaningless random numbers first. I had used arrays for more important things, but thought I'd try this for something new, and always happy to hear of better ways to do things.

  • Do you mean like if you had the item like Small Paper Squares and another item called Glue, if you put one on the other you would get Post-It Notes ?

  • So I'm pretty sure that there is either something wrong with my code, or the Width and Height are swapped around in the C2 Engine.

    I want to populate an array that is 8x5x1 with random numbers. The code looks good to me, but you can see in the debugger it is not the case. It seems to execute the first 5 right, then goes to the next Y and continue from the previous X position.

    If anyone can help, it would be greatly appreciated.

    LINK

  • That's because you are telling it to add to Player.Score rather than Player.Score

  • I'm sure with all the work being done of C3, it will be added to the Manual soon; but was wondering if an example will also be added to C2, to help us make sure we are using the XBox Live Plugin in correctly.

  • Have to agree with Ashley, this will get abused FAST !

    Though the best way for searching for How Do I ... is to search responses, best results usually get lots of thank-yous and responses.

  • You could try pinning it to a sprite (matching it;s position and rotation) and then rotating the sprite; though this may not work either.

  • I don't believe you can rotate a video object the way you can a sprite.

    Native Achievements : Something along the lines of a set amount of achievements ( say 100 per game) that are stored in an array and when the conditions the game designer sets are met it will set the array/flag so true. I know this can be done an actual Array, and such, but this might make it easier for designers to st things up for when they are ported to XBOne, Steam, Android, etc.

  • This is a simple way to do it. Not fully working, but it should help you look in the right direction.

    https://www.dropbox.com/s/84v3vrp3jpprz ... .capx?dl=0

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    Ideally buying it would be best for users, much in the same way C2 pricing works.

  • Argh !

    Thank you for that, I'm going to go fix it right away, I knew it must have been somethin simple

  • I would imagine you could do this by the use of a global variable or by placing it in a group, and activating the group when the condition is met.

  • Try setting your animation to play from beginning and not to play frame 0.

    If that isn't what the issue is, please attach a CAPX and I'll look it over

  • So I am trying to do the following

    IF 301<Final<330, Resistor Text = R1560

    IF 331<Final<360, Resistor Text = R1563

    Else , Resistor Text = Help

    Now the code seems to be working, but I am getting no display.

    I've used code like this for other projects, and it works fine, but unless it's one of those times I'm just glazing over something obvious, I am wondering if there is an issue with my implementation of this code.

    Please help if you can

    LINK