I'm sure with all the work being done of C3, it will be added to the Manual soon; but was wondering if an example will also be added to C2, to help us make sure we are using the XBox Live Plugin in correctly.
also for me its a important question...
Agreed. Would like to see this also.
There's a tutorial here.
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We have successfully released a Construct 2 game on Xbox One under the Xbox Live Creators Program, if anyone has questions please feel free to ask:
Need some actions for Xbox Live to setup trials of games better. I currently have Booty Diver running with a 24 hour trial thru the Microsoft Store although i would rather setup an hour trial then have something in my code unlock the full game upon purchase.