Emcannon's Forum Posts

  • 11 posts
  • Hello,

    I've been having an issue recently where any time I try to export to NWJS, my game doesn't keep or play any files kept in the audio-->music folder in my project. Is this a known bug, or am I just missing something? Any help would be appreciated.

    Thanks,

    - EmCannon

  • Sorry, I forgot to attach the file. Here it is.

    And I'm having trouble placing the objects in the level based on the array's data.

    drive.google.com/open

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  • Hello all,

    I'm currently working on a game where I am trying to load level data from an array in a way a bit like a tile-map. When loading, however, using the built-in "for each ... element" feature, I can't seem to get anything to be placed correctly. I've attached a file that shows my problem, so if you want to, you can check out the code. Any help would be appreciated!

    Thanks,

    -EmCannon

  • I've seen the "You've Been Approved," text in my AdMob home, but the ads are still not serving! I'm using interstitial ads, so test mode should load, but still. Also, you mentioned adding "Payment Details"? It says I don't need to add those until I reach the $100 mark, so what do I do now?

  • I've set up both interstitial ads and rewarded ads and tried to implement them into the game. I also input my App ID and Developer ID.

  • Hello,

    I've been working on a game called "Flies," and I have been trying to implement AdMob Ads for a while now. Any time I try, weather with interstitial or rewarded ads, I am unable to load an ad. Is there something I'm doing wrong or missing? Any help is appreciated.

    -EmCannon

    File: drive.google.com/open

    Tagged:

  • Thanks all!

  • I need some help.

    I'm making a game in C3, and any time I try to enter a specific scene, the scene freezes. I can have it work if it is the default scene, but it freezes if I leave and come back, as well as when reloading the scene. Here's the link to the C3P file, and any help would be appreciated.

    Thanks,

    -EmCannon

    Update:

    1) As I was testing the game again, I noticed that clicking the "More Games" button still worked... I then checked if it was a timescale thing, but no, that's not it either...

    PS: Start from layout 2, and click the placeholder texture.

    2) When Debugging, I found that the system "Time" and "Wall Clock Time" seem to both just stop? Just trying to provide information.

  • I figured it out, thanks for all the help!

  • You can set Start Ignoring Input for the chicken.

    It is an action of Platform behavior.

    When you want to control it back, you can Stop Ignoring Input.

    The problem with ignoring input is that the chicken is constantly moving. Can I ignore input and still simulate control somehow?

  • Hello! I've been working on a little game and I've encountered a problem; whenever I spawn one of my AI's that uses the 'Platforming' behavior, it still has default controls enabled! I checked the parent sprite, it's default controls are disabled, and it doesn't seem like there's an event to disable default controls directly. Please help! If it's of any help, here's the file link. emcannon.com/code-help/ChickenChop.c3p

    Thanks!

    -EmCannon

  • 11 posts