Elliott's Forum Posts

    As a quick aside, by far the most prevalent commercial use of Animate is in the creation of banner ads and rich web media content, of which HTML5 and canvas are the dominant background tech thanks in no small part to the fact that Animate is the amalgamation of several Adobe programs, namely Flash, Edge and Edge Animate.

    With this in mind, it relies on the much more modern holy trinity of HTML5, CSS3 and JavaScript.

    I think it would be a misrepresentation of Animate to lean too heavily on it's ActionScript and Flash aspects; whilst these do exit, in my opinion they're grandfathered in to capture the userbase left behind when Adobe discontinued Flash - and even these features are heavily dependent on AIR to survive in today's world.

    God I miss Fireworks. I miss Fireworks so much.

  • You could do a variable check:

    if yourVariable*0≠0 then set yourVariable to 0

  • Moving a DnD element with immovable solid behavior freezes physics on physics object once the object has come to rest.

    http://imgur.com/a/lGYyZ

    This replicable in C2.

    C3P

    https://drive.google.com/open?id=0B_A8Z ... WIzb3ZwTWs

  • Awh snap, cheers for the speedy reply

  • Could you implement a link on the update pop-up that reloads the page? "An update is available, click here to reload"

    I was appealing to the letter of the law, as Lamar seems to be working on a false advertising angle.

    I don't doubt C2 is immensely frustrating to use for console games; I use it for web projects and mobile games because I believe that is what the software is truly suited for.

    To continue with your image editor example, Paint can produce the Mona Lisa, it's not inaccurate to claim this - yet if I was to try, I'd rather use Photoshop, because that tool is correctly suited for the job.

    If I was to make a console game, I would personally use Unity, because I feel that HTML5 is not the right fit for consoles yet; and won't be until browser technology is considered as important as native - which is coming, slowly but surely.

    I honestly believe the exporters work perfectly; it's the support for the underlying technology that is flawed.

    Now where I do have immense sympathy for you is how Scirra advertise their export support. C2 can theoretically make websites; yet they (rightly) don't advertise it as a web editor - could one argue that this is similar to the WiiU? Perhaps.

    Ashley after reading the many many comments on this and my thread I believe what people are asking for is this:

    1- Go ahead with C3 as it may at least be useful to people using Mac and Unix even though most C2 users have said they do not want a Chrome browser based subscription engine.

    2- Make an update or addon package of exporters and features for C2 that users have been asking for and fix the bugs you have been promising to fix for years. Put that new team of programmers to work on that along with C3.

    We all understand Scirra has to make money and I believe you understand that if you lose your long time C2 users by not listening to us your chances of staying in business are pretty damn small.

    So this is a reasonable request and you can charge your $99 for a great package of features and exporters for C2 and I will bet you will sell many more of those packages than you will C3 browser versions.

    It also would prove you actually intend to honor your license and advertising that said those exporters would be included in C2 and would probably keep your base happy and maybe they would be interested in C3 later after you get all the bugs worked out.

    It seems to me you would want those long time C2 users to hang around and support Scirra but reading through the comments on many threads they are dropping out and pretty disappointed in Scirra right now.

    So what do you say?

    Can we get a package of features and working exporters for the existing C2 engine at a reasonable price with no subscription Ashley?

    In what world would any company agree to this?

    C2 delivers what it promises - if you can provide a substantiated claim proving otherwise then I would present that rather this post that reads less like a reasonable request and more like a hostage negotiation.

    To address the key points:

    1) What exporters are missing from C2? They all work. Some work better than others; none of them are broken.

    2) One off purchases simply do not work for Scirra's business model of supplying regular updates and constant services.

    If you want the new exporters within C3 that incur a regular, constant cost to Scirra, you pay a regular, constant price (a subscription).

    If you don't want to pay a regular fee, that's fine, C2 is a one off payment (for the software) and the export options are free, because they don't cost Scirra anything to update, host and maintain.

    The quote oft attributed to Ford applies here:

    [quote:2910rqbw]If I had asked people what they wanted, they would have said faster horses.

    People don't know they want cutting edge until they have it.

    I didn't realise how helpful a browser based editor would be until I realised when I was at work that I could just login to C3 and work on my files; what's more, the editor actually updated automatically, and told me so with a pop-up. I'll confess I was impressed.

    C3 is the evolution of a product, Scirra aren't going to compromise their vision of progress to cater to the vocal minority. Ultimately the effectiveness of their decisions will be determined in sales figures, of which a subscription model is infinitely better suited to their constant maintenance and upgrades business plan.

    If Scirra are able to provide the same level of improvement and growth that C2 experienced before the work on C3 cut into the dev time, I'll be a customer for life. C3 isn't a product, it's a service.

  • I was wondering if Spriter is able to base animations off of events yet? Fro example have a character aim at the mouse pointer.

  • Bundling it in with something like Jekyll would be very interesting for Github pages, but I have no idea how that would work with Ruby

    Here's a non rhetorical question.

    Would an exporter sdk still be doable? This was one of the promises of C2 as part of its "modularity" if they ever finished the html5 framework.

    I love an update on the state of modularity - I'm taking it as a nice idea, and definitely one that has the userbase backing, but one that Scirra was never quite engaged with due to the underlying architecture change it would present.

    Given that the editor SDK won't be around until after the full C3 launch (September?) I think we can cross off any other SDKs

    In an ideal world, Construct would be an IDE for another engine.

    I don't think it's a stretch to say that the majority of Construct developers use the software for it's event sheet system rather than HTML5.

    Scirra is unmatched with regards to visual coding. It baffles me that none of the bigger players haven't produce anything even close to this; even similar tier future products like GMS2 and Fusion 3 are laughably behind Scirra in this regard.

    Construct is miles ahead of the competition with regards to input, but the output simply doesn't scale and despite technologies being cross-device friendly , quickly falls apart in the real world.

    I trust Scirra, you don't make software this good without knowing what you're doing. HTML5 is the future, AWP and instant apps are proof of the ever shifting progress away from native. I'll stick around for this ride, but I'd love Scirra's thoughts on what's been brought up so far.

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    I'm not so sure Fraktal, now that Scirra has adopted a subscription model it's vital that the tool evolves with the developer. A one-off-payment model thrives on the new customer, which for C2 would be novice game developers. C3 is entirely about retention, and because of this needs features that make experienced users stay; they're simply worth more money.

    c3 is an editor that is aimed only at game editor devs.

    This is a great quote and I think sums up C3 perfectly - the crux of the community divide stems from the perceived lack of progress between 2 and 3.

    It's a fantastic piece of kit and I'm happy with it, but I'm more excited for the real features to come in. For the last 2 years Scirra have been focused on building an editor for a new platform - the web.

    Now that that's out of the way, I'm looking forward to what they can accomplish focusing on the game aspect of a game IDE.

  • Customize Chrome > More Tools > Add to Desktop

  • I haven't noticed any lag, however C3 does load noticeably quicker than C2, which surprised me.