Elliott's Forum Posts

  • SVG would be absolutely amazing - the sheer reduction in file size for ultra minimalist mobile games would be fantastic, and the crispness of shapes are a huge bonus.

    Sadly I remember something about a canvas limitation the last time this was bought up, but I remain hopeful.

  • If you change the file extension to .zip you'll be able to explore the file as you would any other archive, from here I guess you could rename any duplicate files and then resave with the c3p extension

    Having a look now, I can't see any duplicate file names, but there are 100s of animations and I've only skimmed

    EDIT//

    Scanning with CCleaner states there aren't duplicate filenames, however I guess in-engine references could be different.

  • On Google Fonts you can download the font by clicking the Local Font Download buttonin the top right hand corner of the selected font panel (above the embed codes)

  • I think the solution for private messaging would be best kept off site - in today's GDPR focused world a private messaging platform raises all kinds of data protection questions that you'd need a lawyer and a stiff drink to field properly, and that simply isn't conducive for a software house.

    Having an email field on your profile that only appears to users that your following could be a workaround.

  • I'm not sure what this would achieve? All websites technically exist as server references, a domain name is just easier to remember

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  • I submitted this as an idea for C3, but it didn't really pick up any traction: construct3.ideas.aha.io/ideas/C3-I-305

    There is no built in way to achieve this; you could likely work around this with some kind of automated file merge macro, but that's more of a computing problem. It would be great to see Scirra add this in.

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  • Does anyone know of a way of editing the HTML export? Attempting to add content around the canvas element is harder in C3 as the canvas will automatically place itself as the last element within the body.

    Ideally I'd like to avoid iframes, so I'm editing the export HTML directly.

  • You can also add colours to your comments

  • Ah, enabling both physics and platformer behaviour for an object isn't a good idea, they simply don't play nicely together.

    Perhaps you could disable one behaviour and enable the other for split seconds during events? I tend to stay away from using them both together at all - what exactly are you trying to achieve?

  • The desktop version only requires you to login once a week to verify your account

  • Ashley - would this game recorder work in NW.js bundled games?

    EDIT// Once NW.js reaches v72

  • This is possible - if you post a URL to your project we can help you.

  • This looks fantastic - I'd love to see some of the plugins (especially mobile) in more detail; do you have any videos or ACE tables?

  • That's great news Rable; glad it's all working!

    Thank you very much for the credit; my full name is Elliott Bear - I'll be sure to check out the game when it's launched.