eleanorjmorel's Forum Posts

  • destroy all indicators on click, then create the correct indicator

  • i hope your students make awesome games !!!

  • change the fov

  • yeah it greatly reduces the bandwidth to convert your variables to binary with the binary plugin before sending it as messages with the multiplayer plugin.

    You can set multiple variables in a single variables by using the setbit and getbit expressions, like bit index 0 is "on floor" and bit 1 is "attacking" or whatever and then you convert that variable with the binary plugin and plug it in a byte instead of sending multiple variables or using the cumbersome "sync" action

    For 360 degree your controller does not have a variable for 360 degrees, it has a x and a y axis. let's say it's on a scale from -100 to 100, a 8bit number can hold that, so 1 byte, perfect, your 360 movement is two bytes

  • damn that sucks, that'S too bad

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  • btw audio levels follow a logarithmic curve not a linear curve

  • good luck you got this !!!!

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  • yeah you can choose to export to like windows or linux or apple whatchumacallit

  • Create a variable that contains a number, create a circle sprite thingy X times, each time you create it, set the sprite on it to like an array entry containing a bit of text, so when you open the menu is creates the entire menu from scratch automatically with the correct labels and sprites, setting the position of each object relative to it's IID, and setting the object's position to a value being the current variable number for the selected top middle position or seomthing and using the sum of used entires as the total and then calculating what percent of that currently is the variable and then setting the position using that value and adding X and Y to the objects relative to that using sin() and cos() because it will transform the number you put into it into a circle from -1 to 1 so it will multiply your X and Y differently because like sin() and cos() are different and one goes for x and the other goes for Y and u also have a variable for the distance.

    then when you want to rotate the menu you can modify the variable that contains the number to use decimals and make it jiggle and spin with gamdev juice by storing the actual variable somewhere else and then using math to make the old one translate to the new one but like cool, and then you can use the one to do something similar with the distance of the objects so that they expand from the middle on like a scale from 0 to 100% and then use can use that percentage to also apply it to the opacity so they fade in whenever u use that code to summon ur revovler menu and then since u have a variable containing the selected object and it'S a number u can use by adding 1 or removing 1 so it spins either clockwise ort counterclockwise and pressing fast adds to that number so you can make the menu spin faster without having to wait for like a timeline or anything to finish because thaT's bad for the user experience and thne when you press enter it changes ur item to array at index variable and u get the string of what it is to like use ur menu to equip an item by that strong or whatever and for closing it you can just blast it all and make it explode with code or whatever u want play a stock explositon sound and send them fucking flying incredible and then delete them or whatever, but then if soemone presses the menu button fast you'lkl have multiple copies so that'S not good so on "menu create" make sure the older menu is gone and if it isnt destroy it I guess lmao

    hope that helps

  • photon is actually easier to use but worse for cheating

  • strawberrypunch.com

    how much ?

  • construct multiplayer is amazing don'T worry about people trying to validate their choice of using something else by making you use it too

  • hey it's maybe ur events moving a ton of sprites from the end back to the start in one big go, maybe try and make it happen more progressively if that'S when the jank happens