> I think C3 Multiplayer is good enough, mainly for Co-Op and simple competitive games.
>
> If your game is a "serious" competitive game (with high probability of cheaters!) then you will probably need a server-based (i.e. authoritative) solution. You can use Photon Networking C3 plugin, or maybe some JS SDK if you prefer scripting.
>
> But yeah, C3 Multiplayer is good. I suggest you start with it because it is easier to learn, and will teach you the basics of multiplayer.
That would be so great if you make a tutorial on it. I've tried to learn but it's complicated and avaible tutorial today are too old
Actually, I just studied the included examples. The Chat and Pong examples are made by the Construct team and are well commented. You can copy the Pong example and build your game on it.
There are also a few tutorials made by the team to explain the basics of networking.
(Recommended) construct.net/en/courses/online-multiplayer-construct-12
construct.net/en/tutorials/search
Most of what I learned (which is not that deep) was after I tried to make a MP game and after a lot of trial and error and debugging, I started to get a sense of what is going on.
Re-covering all that would be a huge task really. So please feel free to ask in the forum and mention me, and I will do my best to answer any question!