eku's Forum Posts

  • In the animation tab of your object you can add different animations for different angles. Just right click on your animation name and chose "add new angle" :

  • Always install "redistributable" - tnij.org/ik8ancc

    Don't mess with .dll files, just install DirectX 9c.

    PS

    Sorry about "tnij.org", but I cant post links...

  • Everything working fine, but there is some bug in your "system". Now player have actual standing animations frames and when character walk (but only!), standing animation don't "reset" to frame 1 (even with condition "set to frame 1" and "play animation" - this don't work at all), just "stand" animation always play in background. This not bad at all, this just add some randomness (this is English word?) to character animation... You helped me understand another thing in CC. So BIG THANK YOU, sir! You helped me a lot!

    And now (khem, khem) can you help me with this one.

    This:

    Into this:

    Images tell more that a thousand words (because I don't know English language) <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    Here is cap: dl.dropboxusercontent.com/u/16947862/1.cap

    PS

    Don't look at jump "animation", its not done <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink" />

    PPS

    I like to give player a option - use Xbox controller or keyboard, but Xbox Controller plugin are quite weird - I set up "Attack" ("Z" on keyboard") to almost all buttons on gamepad, but this wont work.

    Left analog work, "A" Button ("X" on keyboard - jump) work, but "Attack" control are not. Dunno. Can you also help me with this one?

    PPPS

    tnij.org/i9q3ygp Thank for all help!

  • No one?

  • https://dl.dropboxusercontent.com/u/16947862/stuff.7z - here is my projects folder. Most of them are random stuff with Polish names. Strim Fighter and "silnik" ("engine" in Polish, Strim Fihgter - http://www.indiedb.com/games/strim-fighter-9000-turbo) are almost finished "engines" for games. I deleted all audio files, because file was to big. Maybe you will find something here. Dunno.

    https://dl.dropboxusercontent.com/u/169 ... Classic.7z - unpack this to your CC folder. Here is all my stuff for CC.

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  • If you like I can upload all plugins/effects that I have.

  • Hi!

    I trying to figure how to create attack with animations. I trying - I think - almost everything with: global variables, ignoring user inputs, disable platform movement, wait, etc. but with no luck. Can you help mi with this one?

    Here is cap: https://dl.dropboxusercontent.com/u/16947862/silnik.cap

  • Hi guys. New project (almost finished, yay!), new problems and - I think - its easy one. Maybe you can help me?

    So, I have yellow sprite with rotate behavior, and pink sprite with bullet behavior and condition that every 10 ticks yellow sprite spawn pink sprite at image point A, B, C and D, but all pink sprites have the same, uhm, end point. This looks bad.

    <img src="http://i.imgur.com/3HQfPhv.jpg" border="0" />

    I already set image point but this is not helping...

    <img src="http://i.imgur.com/3dyhRZM.jpg" border="0" />

    Another thing is that I want: pink sprite rotate around himself (spinning, you know), but when I use rotate behavior everything is messing with bullet behavior. Any solution?

    Here is cap file: dl.dropboxusercontent.com/u/16947862/test.cap

    And here is Data folder, with music and sound files: dl.dropboxusercontent.com/u/16947862/Data.7z

    Enemy3 group is setting for bullets spawning.

    P.S.

    I already tried BulletML but this don't work at all. Every pattern that I created on Kenta Cho website java mini app, don't translate well in CC.

    P.S. 2

    scirra.com/forum/million-questions_topic55333_page3&SID=fb486ab7-792a-f22f3a1d-41563-9391087963.html

  • Don't use DirectX Web Setup, use this - microsoft.com/en-us/download/details.aspx

    For your .cap files - create (free) account on dropbox.com, you can drop your stuff here and give us links.

  • Hi guys. New project (almost finished, yay!), new problems and - I think - its easy one. Maybe you can help me?

    So, I have yellow sprite with rotate behavior, and pink sprite with bullet behavior and condition that every 10 ticks yellow sprite spawn pink sprite at image point A, B, C and D, but all pink sprites have the same, uhm, end point. This looks bad.

    <img src="http://i.imgur.com/3HQfPhv.jpg" border="0" />

    I already set image point but this is not helping...

    <img src="http://i.imgur.com/3dyhRZM.jpg" border="0" />

    Another thing is that I want: pink sprite rotate around himself (spinning, you know), but when I use rotate behavior everything is messing with bullet behavior. Any solution?

    Here is cap file: dl.dropboxusercontent.com/u/16947862/test.cap

    And here is Data folder, with music and sound files: dl.dropboxusercontent.com/u/16947862/Data.7z

    Enemy3 group is setting for bullets spawning.

    P.S.

    I already tried BulletML but this don't work at all. Every pattern that I created on Kenta Cho website java mini app, don't translate well in CC.

  • Hi guys. Happy new year and stuff like that, but back to problems. Actually- simply one.

    I want my character play animation "podnoszenie" when "L" button is pressed, but... something is wrong. What I wanna archieve? Something like Resindent Evil style constrols. You know, chactacter can't move until "L" button is not released.

    I don't understand Custom Movent, thats why I use platform movement.

    <img src="http://i.imgur.com/P42kH.jpg" border="0" />

    Here is cap: dl.dropbox.com/u/16947862/re.cap

  • Yes, please upload a .CAP file so we can see actuall problem.

    P.S.

    Polak?

  • Maybe it's a problem now, but probably will be in future, so I better ask now.

    I created main character with weapon, and there will me something like "if 'enemy' colide with 'player_attack' destroy 'enemy'"(yea, simple as hell, but you know what I mean), so its better to create weapon (sword), as a another sptrite attached to main character hand, or you guys have better solution?

    <img src="http://i.imgur.com/mRnSf.png" border="0" /> <img src="http://i.imgur.com/DzaCL.png" border="0" />

    <img src="http://i.imgur.com/jg6QM.jpg" border="0" />

  • Actually you can create something like (without erasing stuff in photoshop) this with light on black background and then (in CC) give it some additive shader. But its not exactly the same effect. I know is almost not important, and CC is not "Photoshop for games", but this is bother me - I like when CC show me exactly what I created in Photoshop...

  • Here is cap file.

    http://dropcanvas.com/8lkqj/5

    Look at image points of "player" sprite and check events too. I don't know if this is "good" solution, but it works...