The situation is the same insofar as it's still a HTML5 engine, the exports are still wraps. If a device performed badly 2 years ago, it will do so now. And chrome-blacklisted video cards from 2014 won't have improved.
On current gear things will run better, of course. Still, you will have a hard time matching gamemaker's output performance. On some target devices it won't be possible.
You can test the performance (for the most part) with the free version. Using chrome on desktop and mobiles, you get an (almost) 1:1 preview of the final performance, because most wrappers are just that - chrome neatly packed.