Eisenhans's Forum Posts

  • For the last part: custom icons have to be added manually at this point.

    You have to edit the "resources" of the exe-file (that's something like metadata in the header).

    There are tools to do this, for example an old and trusty tool called "Resource Hacker".

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  • All of those "grid style" games like tetris, match3 etc. can be made without arrays and purely "reactive". The problem is, that this gets really bad to maintain really quickly.

    Doing it without the abstraction is not really easier. It's easy for some blocks falling down, but as soon as it gets interesting, you want arrays.

  • Layers have a property called "Global" that you can set.

    If you do so, it will be in every layout, and you don't need to copy. There are a few things to be careful about, so best check the global-layer-section of the manual, too.

  • Have you tried with today's beta? (r222). There was a workaround in place which led to periodic blips or static on some configs, and it has been removed in the latest release.

  • Steam Controller only registers as a Gamepad when used to launch a game via Steam through Big Picture mode.

    Has this worked for you with a C2 game? (Because for me it has not, would be curious what you did)

  • Right now the browser gamepad api seems to only like xbox 360 (and compatible) pads.

    With all others, all bets are off. It's pure luck if they work.

  • have you tried the suggested solution for the lingering dead nw.js apps? (rename the project and/or get rid of old data folders)

    Because I don't seem to get them anymore when making a completely new project.

  • It shouldn't (imho).

    I often need to register input on objects that have no collision. The one thing is totally independent of the other and should not be mixed.

  • Someone had it working at some point, using XDK I believe.

    But seriously. Ouya has been dead for like 2 years now. And its performance was always too weak to deal with wrapped HTML5 games.

    Have you tried to load one of your APKs with it?

    Another thing that I've read in their forum is that one of Scirra's founders was once a user of ClickTeam's products but got fed up with the bad eventsystem and set out to create something better. This might just be a rumor though.

    It's true. Ashley used to be "Tigerworks" in the clickteam-universe.

    It's the classic tale. Become so fed up with something that you set out on a crusade to do it right (has worked out good so far, imho).

    We demand a roadmap!

    I too would love to see one, but they would be stupid to publish one

    Best way to piss people off, when you can't stick to it and have to delay milestones.

  • Well, if I ever saw good and bad news rolled into one, this is it.

    Good that your project is fine after all and boo to NW.js.

  • 1. You always have to take care of event (and especially sub-event) order.

    2. Right now there's no factory-native follow path behaviour. You either have to resort to 3rd party plugins or roll your own.

    4. You can use all variations.

    • one level per layout and everything in one event sheet
    • one level per layout and one event sheet per layout
    • import/nest multiple event sheets into one, like includes in regular programming languages
    • roll your own level editor/player and run it from textfiles within one layout
  • Tinimations

    Can you maybe strip some layouts out before export, to test with chrome?

    Would be really interesting to see if this is indeed a NW-problem or more like.. project rot.

  • Only you can answer, if C2 will fit your needs. I'm afraid there's no way around that, no one knows why something works better or worse for your particular workflow and customs.

    That said - among all the "clickers" C2 has the best-performing HTML5 output.