Eisenhans's Forum Posts

  • Have I not? Fifth post from bottom on page five:

    [quote:18e5uq5v]

    If this does not convince owners of Scirra to add a notation or add a very strict and limited NW.js export to the free version (while a notation is totally fine - and so little work to add that somewhere in small font and an asterix), then nothing will.

    I actually do support the asterisk* suggestion (for several reasons).

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  • But I have nothing more to add. My case is there with all my arguments.

    You still haven't said what you want, after posting like 20 pages full of text.

    Do you want Scirra to change their product description? Make a suggestion.

    Do you want your money back? Write to .

  • Solomon

    How would you like to see it advertised? Maybe something like a * on the desktop bullet point on the front page and then a foot note or fine print that says "* adds 150mb of runtime to your product"?

  • I might end up with approximately 250~300 mb in game size from my calculations (as I have not yet decided to stay with retro or go with more complex design). Maybe. Add to that ~130 handicap.

    No problems there. There are games (a lot) larger than that made with C2 available on Steam.

    [quote:2oobxp7m]If your gf/wife bought a dress with a hole in the back especially to go to a play at the theathre, would you tell her that its doesnt matter as mostly she will be sitting through the play? What if there is standing ovation? And what about the journey to and from the theathre?

    Maybe a better comparison would be if she had bought clothes that had extra 50 kg weight, and you were about to go hiking.

    OK.

  • How can I be sure that the file size will not impact my performance down the road in C2? Thas is my point in this thread. I have read around that games bigger in size cause problems in C2. That is my main worry.

    The games in question had problems only on specific platforms (iirc the mac NW.js was the culprit, which has been notoriously broken) and with a way larger size, several hundred of mb. Your main worry should be: performance. And by performance I mean: framerate. Everything else is quite far down the list.

    Also, if you make a larger game, you should have a rough idea already about the amount of assets, so you should be able to estimate the final size by now, at least ballpark-wise. How much is it?

    [quote:j9f8zwa7]If I make a game that weights 5mb, why should I have it weigh 135 mb? How does that make sense?

    Well, you did buy a HTML5 engine There has to be a way to run it, and at the moment, you have to distribute it with the game.

  • There are a few people who are notoriously sensitive about file sizes.

    But, luckily, almost none of the relevant reviewers and curators are. They will roast you for all kinds of things, but download size is a non-issue.

    I'd be more wary about solid performance and well functioning input.

  • That looks like my kind of game. Can't wait to play it!

  • You could use this for testing:

    http://orb.enclavegames.com/

    If I need to find test cases not made with C2 I typically start looking at examples of competing HTML5 engines. I found Phaser useful for that (they have a lot of examples and a large community).

  • Testet with Tilt/Mazegames from Google Store all Device working.

    Must be a bug in Construct 2 .

    It doesn't work like that, unfortunately.

    How did you test the Scirra tutorial? On the tablet in a browser? Which one? Or was it exported via XDK/Crosswalk or Cordova?

    If it was in a stock browser: Chances are that the stock browser on the tab is faulty (there is a long and ugly tradition of that with Samsung)

    If it was the Chrome browser: That would be interesting.

    If it was Cordova: The webview on the Tab is probably suffering from the same fault as the stock browser.

    If it was XDK/Crosswalk: That would be interesting, too.

    So you need to test the two "interesting" options, and see if it happens there. If it does, for example in option 2, you'd need to find a 3rd party in- browsergame that uses the gyroscope and that actually works on the tablet. If that's the case, THEN there's probably a problem hidden somewhere in C2

    Samsung tablets have always been the ass-end of the HTML5 world, and for good reason.

  • Alpha8 still has tearing. Doesn't seem as bad now but that could be a coincidence. I suppose the best thing to do is include a note/faq telling users to keep Aero switched on.

    But it wasn't there before, was it? I don't have Win7, so I can't test it - but I recall stuttering, not tearing.

  • Have you tested this against alpha8?

    I hope they get it in order, this is the kind of stuff reviewers kick your shins for.

  • Your link throws a 404, unfortunately (doesn't work).

  • Proverbial kids, not actual ones

  • then let others vote them up/down to build a C3 feature list? How useful and fun would that be?!

    Do you remember the last voting?

    All the kids voted "multiplayer", not having any idea what they were doing..

  • If those are the sprite sheets on disk and *not* how they look ingame: nothing to worry about.

    It's probably the result of the unpremultiplied alpha.

    If it looks like that ingame: go get the holy water and the wooden sticks.