Eisenhans's Forum Posts

  • Think about this for a minute.. you are at work, have 50 tabs open. And a website suddenly closes your browser.

    This can't work, for security reasons.

    The close-action of the Browser object is only for windows that the website itself opened - and even with those, user settings could prevent that you can close them. There is no way to do that reliably (for good reason).

  • There definitely is a SVG format plugin if I recall correctly.

    It'll kill your performance, because it won't work with WebGL. So when you are using this plugin (and others like it), your game will fall back to canvas software rendering.

    Currently there is no way to have native SVG without this restriction.

  • There's no way to use vector graphics "natively". You have to save them as png at some point..

    Maybe your settings could be improved? If the PNGs have enough resolution, there should not be any quality problems.

  • There are a few oddities with controllers.

    I have tested a few and interestingly, as long as it was some sort of "360"-style pad *and had a cable*, it worked right away.

    Everything else was borderline problematic, as soon as it was wireless. Even with windows drivers, they sometimes just would not work with browser based stuff.

    That said.. while testing you always have to remember that a user interaction is required to fire up the controller in the browser. On start of layout it won't be visible, for security reasons (so that a malicious website cannot identify users by their various controller setups). Only after the first button has been pressed they show up.

  • I have no idea about "ds4", but with regular controllers it works in Chrome.

  • The IRS (or whatever the tax collection agency in your country is called) is usually quite interested in every penny that someone makes And since you have to keep records for your tax declaration anyways.. should not be too much of a problem.

  • There should not be an increasing slowdown caused by effects over time. If it exists, it is clearly a bug. (even though it seems.. unlikely, the way shaders work).

  • It's a bit like picking an office chair.

    You can read tons of books about what makes a great office chair, you can read reviews and all.. but to pick one you have to sit your ass down in it. Because the reviewer might have had one bony, skinny butt whereas your behind resembles that of an elephant or vice versa

    The C2 community is active, the devs are active (regarding updates, forum posts and pushing the boundaries of the tech), overall it's buzzing like a beehive.

    But it won't help you if you don't need a HTML5 engine but something else. Insofar Stencyl and C2 are not really comparable.

    So take advantage of the free edition and test it mercilessly.

  • If the rumoured Fusion 3 features are to be believed it will have all the features of C2 and non of the problems.

    That remains to be seen

  • Test it for your use case and then decide.

    I personally found C2's pooling (or whatever method Ashley uses) sufficient, even for larger amounts.

    "Bullet hell" on desktop for example is no problem anymore, even if you just spawn and kill outside the view brute-force style.

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  • You can (given that you own at least a Personal license) of course sell complete .capx games. That's not only allowed but actively encouraged.

  • Yes that's what I did but keep in mind that it wont work with projects saved as a single file.

    It does, a .capx is just a .zip file with the regular project structure inside (can be unzipped with anything, for example the regular windows explorer).

    That said.. the method itself is of course only to be used in life threatening situations. You never know if something fundamental has changed. So always either save versions of your files manually or use a versioning tool like SVN/git/whatever.

  • [quote:ytlc7qaf]2: the engine is written in java

    Can we please NOT mix up Java and Javascript?

    To the original poster:

    Buy.

  • The $500 thing is obviously targeted at bigger players and not indies.

    I wonder if that's going to bite 'em in the bollocks, in the long run.

  • It sounds like you are using a continuous event like "is in touch" our "is touching object" instead of a one time trigger.

    Can you post a bit of your code? Maybe a .capx with everything thrown out but one button, that produces the error.