Eisenhans's Forum Posts

  • You have to be careful to not compare apples to oranges.. general statements about performance are hard to make, it depends a lot on the specific use case, the actual content and whether or not that content is optimized for the device it's running on (with all that this implies).

  • If you are doing a low res, retro pixel game you may want to set the "Sampling" parameter of your project settings from "linear" (which is the default) to "point". Then the sprite should appear crisp.

  • Have not tried it myself, but that's expected from an alpha - they are not really meant to be exposed to "end customers" (no offense intended), nor are they feature complete.

  • Run it with bootcamp or parallels, and accept the limitations that come with that, or wait for C3, which is rumored to be cross-platform.

  • While I can't comment on Lager, a lot of editor related glitch issues come from outdated graphics drivers. So before you tear your whole project and system apart, you might want to check, if you have the latest stable driver for your configuration.

  • There are a few ad providers who explicitly allow watching ads for ingame-currency, one of them is vungle, for example ( https://vungle.com/ ).

    Unfortunately they do have only native SDKs, not for HTML5.. so as far as I know there is currently no way to integrate them in a construct2 game (someone correct me if I'm wrong, but I have not found any).

  • Some Android handsets are so garbled that they play via the earpiece and not the speaker.. that may be your low volume.

  • Construct 3 is gonna be for mac?

    One of the main reasons to get into C3 development was to ditch the restraints of the library that is currently used for the editor interface, to make a mac port of the editor possible.. so, yes.

  • Well, it's an alpha. That's exactly what alphas do, they break

    In a closed source environment you typically don't expose end customers to it until late beta.. otherwise people might get too scared or break their production systems.

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  • One of the reasons that C2 is moving towards Localstorage is that Webstorage has been banned from the Chrome store, which is one of the few and precious places where one can actually sell HTML5 games.

  • There is an example project that comes with C2 ("Endless jumper"), there you can see how platforms are created in a similar way to yours. You just have to extend it to create 2 new platforms instead of one.

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  • blackhornet the "is portrait/landscape" thing typically fails on quadratic screens (for example on blackberry phones) for obvious reasons..

    McGuigew Does the smartwatch have a gyroscope? If so you could guess by its output which way the user is looking at it.

  • If you spawn the bullets inside your viewable area.. put down a "Is on screen"-condition, right-lick, invert. Then it gets the red X and means "is not on screen".

    If you spawn outside of the visible area you need add a bit more logic, because otherwise it would be instantaneously destroyed.

  • Hm. That's interesting. Just for the record: what are your hardware specs?