Eisenhans's Forum Posts

  • Do you mean:

    "320x240 scaled up to 1920x1080 performs better than rendering to 1920x1080 directly" or

    "320x240 scaled up to 1920x1080 performs better than 320x240 at non-fullscreen with black bars"?

  • In fact, C2 was supposed to support multiple exporters during its early plannings, rather than just HTML5 (...)

    Admittedly, I missed the early adopter phase and have no CC background, so I have no idea what C2 was supposed to be in the beginning. When I bought in Sept. 2012 I was looking explicitly for a HTML5 engine and it was relatively clear that native directx was off the table.

    But if as you say this evolved from another announcement entirely, I can partially understand the frustration that some people seem to experience.

  • [quote:2gjcebyr]Thats all? Other game makers does not have such performance issues.

    There are not many event/gui-based HTML5 game engines I know of, but those that I know of suffer from the exact same problem for the same reason.

    The interesting question is: Why do so many people buy a HTML5 engine if they don't want one? The "we can export with wrappers!!!"-thing came as a bonus over time and is still just a bunch of hacks.

  • [quote:tqhjnv27] wonder WHY the perfered exporting way is to use Intel XDK and Crosswalk, which is also based on Chrome!?

    Chrome being bad is.. new. It's something that happened over the last 2 months. Before there were sporadic problems, but they really came down hard.

    Also there's still no better alternative.

  • [quote:2a8zrkc5] I forgot to mention I use iPhone 3GS.

    No matter how simple the game is: That phone is just too old for HTML5 content, no matter how few things are actually in the game. Even on a 4S, which is quite a bit faster, only "simple" games are viable (simple as in: no scrolling if you can avoid it etc.)

  • You need a Personal License to do that. The free edition cannot be used to generate any revenue (even if it's just $1).

  • All basic behaviours should work. If you have one of those rare and reproducible cases where one doesn't, *please* report it. It's the only way to improve things

  • megatronx have you ever reported this behaviour with a real bug report? It seems odd that this shouldn't be fixable, especially if there is a 3rd party plug that does it right.

  • [quote:11if3pgg]Farmville 2 is a unity game btw.

    No idea where you got this from, but Farmville 2 is of course still running on Flash, based on Flare3D.

    *Edit: Aaah, I see now, you were referring to Farmville 2: Country Escape. Completely different beast.

  • spongehammer

    [quote:17872iw0] I dont want to start another long debate about what Scirra should or shouldnt do as there are a number of those threads already running.

    So, if this isn't about what you want Scirra to do.. what do you want? (Serious question)

  • Calling this "bad C2 performance" is a little bit.. suggestive, imho.

    C2 performs better than ever, it's just Google who went on the fritz for unknown reasons. The interesting thing to note is that the HTML5 world as a whole depends a lot more on Google than anybody anticipated.

  • It was indeed a long holiday weekend, if there was a hiccup with the payment processing, they will fix it as soon as they are back in the office.

    Whenever I had written to the support-email in the past, they got back to me and sorted me out, not a single failure so far. So no worries.

  • There was a thread earlier where images were posted:

    It's pretty obvious when you "diff" the two images.

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  • Totally unrelated to your bug:

    Great art style.

  • There are cloud services that let you rent virtual mac images by the hour. They are typically equipped with Xcode and everything one needs, because people rent them for that very purpose.

    I'm not going to advertise any specific service here, but you should find plenty by entering something like "mac in a cloud" in Google.