Eisenhans's Forum Posts

  • I checked on an iphone, that's what led to my impression earlier that it was still unsupported

  • The latest news regarding this was that Safari will be supported at some point in the future. The posting said "possibly later this year".

  • If you are willing to put up with the overall caveats of a HTML5 engine, the online version might be the better bet for the simple reason that NW.js (that thing that's going to make the offline version run) is typically a bit behind the chrome browser build. So the online version will benefit from browser bug fixes earlier.

  • This is tough because automatically updating the images involves reverse-engineering ancient icon formats (literally dating back to Windows 3.1)

    There are libs for this, as well as command line tools, that could be incorporated into your build workflow. Electron's rcedit comes to mind. With your new pricing scheme shortcuts like that don't look too good, honestly.

    This does not meaningfully improve the security of your game, if that's what you want. I'm not sure what anyone can do with your game even if they can open dev tools anyway, the code is all minified and already has reverse-engineering protections. If you just want to turn off the option you can already apply the command-line argument from within C3.

    An argument could be made that you want your game as clean and professional looking as possible. If a youtube reviewer like John Bain or Indiegamerchick or someone of that caliber comes across "leftover debug tools in a release build" by accident, they will rip you a new *********

    NW.js games don't actually need an installer, so this seems like a benefit? If you really want to make an installer that just copies files to an install directory, there's plenty of free software projects out there that can handle it.

    While I basically agree the competition offers it, for less $$$. So not having it is a wound left untended.

  • Have you made the switch to Construct 3?

    Why / why not? (Price, features etc)

    No, and I won't. Played a while with the beta, but I don't need any of the new features (cloud save etc). It's interesting, technology wise, to have it run in a browser, but I find it impractical. And the stuff that I really do need (native) isn't coming, so I moved on.

  • The user accounts have not been synchronized. (At least until some time ago, I guess this is still the same).

    So you have to create a new account for construct.net.

    To claim the discount for an existing license see the license holder section of this posting for an explanation on how to do it using your new account: https://www.scirra.com/blog/209/constru ... r-purchase

  • I don't think it's clear how we could feasibly cover all the possible cases.

    Start with FTP, SFTP (the ssh thing, not ftps) and SCP and you've covered 90% of all use cases

    I have (probably always) been one of those nasty, strong advocats of native stuff, I was unhappy with NW.js, especially its mere zipping of assets (in particular since "the incident"), I have been very sceptical about the browser thing, even more about the cloud thing...

    .. that said, against all odds, find myself dabbling with the beta on my linux workstation* at the office quite often. There is some benefit to this concept, this "one account and one software for everywhere". Unlike at the very beginning of the beta or the blog posts that preceded it, I'm starting to "feel it" now. And contrary to my initial brush-off reaction I'm going to do at least the first year.

    * interestingly the website identifies this a "a mac" for whatever reason (it's chromium on Arch linux)

  • UnseenHand

    Check this blog posting:

    https://www.scirra.com/blog/187/buildin ... onstruct-3

    One click mobile wrapping using their own mechanism is a thing, no more XDK etc.

  • I personally feel it's a little... light... and (for me) does not address a lot of issues I had with C2, but now that all the problems that the old GUI framework had are out of the way, let's keep reporting bugs and give feedback. The sooner this new base hardens, the earlier they have time for implementing new stuff on top of it.

  • Despite triple-verifying that I do, indeed, have the (currently) latest version (56), the page still acts like I'm on a desktop (I guess that makes sense...) and asks me to update to version 57.

    You can use it on Android, but you need to install "Chrome Canary" (it works in parallel to your regular chrome install and does not replace or break it). The regular one won't work yet, because it still is, as you said, at 56 which won't work with C3.

    I tried it on Canary on a Pixel XL and it runs. Whether it makes sense to run it on that is an entirely different discussion

  • Tom No pressure

  • ?

    cardboard box, in case you have a cat that needs to be kept busy got that for my sister, she always talks

    Haha

  • Before you get all fidgety, make sure you have your beta survival gear in order:

    • all possible game controllers, charged and checked
    • updated chrome/chromium
    • windows update done, if on windows
    • kernel and microcode updates in order (if on linux)
    • large box of chocolates
    • a generous supply of Hot Pockets (or similar)
    • a six pack of good beers
    • another six pack, just to be sure
    • aspirine
    • adult diapers (no going to the loo for a while)
    • umbrella
    • gas mask
    • a copy of The Holy Bible (in case something goes wrong)
    • a copy of the noble Quran (in case something goes VERY wrong)
    • a copy of the Talmud (better safe than sorry)
    • internet connection up and running, firewall not too tight
    • keyboard detoxed, cookie crumbs mopped up
    • cardboard box, in case you have a cat that needs to be kept busy

    [...]

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  • Not trying to be the party pooper here, but the competition allows both actually.. import an artist made sheet, define cuts and all and keep that structure for re-imports of updated artwork AND allow packing and output of an automatically optimized version of it or mixture with other atlases, depending on draw call optimizations etc, if the user so chooses.

    That helps the noobs to avoid suboptimal sheets and at the same time allows more sophisticated pipelines things like using an external packer that might even be better than what the engine manufacturer has implemented