--To change the executable's image icon, you need to download a third party tool (I use Resource Hacker) and replace the default NW.js "compass" icon with the icon of your choice.
This is tough because automatically updating the images involves reverse-engineering ancient icon formats (literally dating back to Windows 3.1) and in the case of EXEs, the binary format and resource packing format, and how to update resources in a large and complex executable. It could literally take a few weeks per platform to work this out. Meanwhile we have three engineers with months of high-priority work already backed up. Leaving this to external tools seems like the best solution now.
[quote:3niukx88]--To change the default loading icon when you first open up an NW.js game, you have to manually replace the default icon with one of your own, overwriting it in the resource tree tab. This is not mentioned at all (except the forum posts I've found where other users had the same issue).
You can edit loading-logo.png directly in Construct 3.
[quote:3niukx88]--To disable devtools on a completed game, you need to download the standard, non-Construct version of NW.js or similarly, edit the .json data of your version of NW.js for C2 and add an argument to disable calling devtools with F12.
This does not meaningfully improve the security of your game, if that's what you want. I'm not sure what anyone can do with your game even if they can open dev tools anyway, the code is all minified and already has reverse-engineering protections. If you just want to turn off the option you can already apply the command-line argument from within C3.
[quote:3niukx88]--You also need to separately change the name that is displayed in the game's window (along the top left corner) by editing the NW.js JSON file.
This is taken from the project name, so you can already set it within C3.
[quote:3niukx88]--Last and probably least, no support for installers for a game or easily selecting the default save directory.
NW.js games don't actually need an installer, so this seems like a benefit? If you really want to make an installer that just copies files to an install directory, there's plenty of free software projects out there that can handle it.