I realize that many people use C2/C3 for browser-based games, but I am using it with NW.js to create standalone games. So I was very put off by the fact that there are virtually no options available for customizing the game's .exe presentation. Here's a short list:
--To change the executable's image icon, you need to download a third party tool (I use Resource Hacker) and replace the default NW.js "compass" icon with the icon of your choice.
--To change the default loading icon when you first open up an NW.js game, you have to manually replace the default icon with one of your own, overwriting it in the resource tree tab. This is not mentioned at all (except the forum posts I've found where other users had the same issue).
--To disable devtools on a completed game, you need to download the standard, non-Construct version of NW.js or similarly, edit the .json data of your version of NW.js for C2 and add an argument to disable calling devtools with F12.
--You also need to separately change the name that is displayed in the game's window (along the top left corner) by editing the NW.js JSON file.
--Last and probably least, no support for installers for a game or easily selecting the default save directory.
I am comparing these features mainly to Game Maker's suite of options for the same tasks. Game Maker has a set of options specifically for these, including setting the splash screen logo and window icon, as well as checkboxes to toggle "show mouse cursor," "allow full screen switching," and "borderless window." Some of those options are covered when you go to export an NW.js project, but for the rest, it's like pulling teeth to get these standalone options the way you want them. Integrating these options into C3 would go a long way towards QoL improvements for NW.js users (instead of changing data in the NW.js installation files and then exporting the entire project to verify that it all worked out correctly).