I'm trying to do something quite simple with the timeline; animate a tool that the player is swinging.
When the player presses a button, I'm creating an instance of this tool. After the tool has swung, I would like to simply delete the instance.
I managed to add the rotation animation for the tool using the timeline. I'm using "set instance" to schedule the freshly created tool instance to play in the timeline. But how can I select the instance that has just finished playing it's timeline animation for destruction? Is there some obvious way of selecting instances involved in a timeline animation that I'm missing?
Thank you!