DUTOIT's Forum Posts

  • This was Last indexed entry from forum and was on 12th March 2014. Nothing new since.

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    > Looks like a stripped down ghostshooter template which you can get for free(new - examples = ghostshooter) which includes tons more features.

    >

    > This is also buggy.

    >

    > If you planning to sell it you need something that is of value - perhaps create a store that player can buy weapons from using points or money he picks up.

    > I've seen a lot of interest in "how to make a store" and "have players purchase things" (weapons/bulletproof vests/etc) and "make item appear on character" that would make the capx worth $40 and you might find a few people interested.

    >

    Thanks for the tip, i think i will use them.

    If you use paypal, and you do a really good job, why not write a detailed tutorial and submit it to tutsplus.com and if accepted, it can be over $100 or do a course on udemy.

    Of course it has to be of "value"

  • I miss read - delete

  • Bump

    Looks like a stripped down ghostshooter template which you can get for free(new - examples = ghostshooter) which includes tons more features.

    This is also buggy.

    If you planning to sell it you need something that is of value - perhaps create a store that player can buy weapons from using points or money he picks up.

    I've seen a lot of interest in "how to make a store" and "have players purchase things" (weapons/bulletproof vests/etc) and "make item appear on character" that would make the capx worth $40 and you might find a few people interested.

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  • i like construct 2 because its cheaper then the others. ^^

    i dont understand the topic o.O

    i did only asked if i can refund. i am not here to flame about construct 2.

    but do you really mean that exporting to an android device is more difficult then with unity?

    Exporting to android is difficult no matter what game engine you are using. In fact making a game run on anything but html5 (construct 2 beats everyone here) is hard.

    You asked in locked thread if anyone uses game maker. I did, I liked game maker, but have spend almost 8 months with construct 2 now, and haven't worked on game maker for 6 of those months. Perhaps that will tell you something ???

    Unity3d is very very good, but requires you know a programing language and has a steep learning curve.

    Everyone flames C2 (I flamed it for its instability, which was later found out to be steam and not c2).

    Spend 6 months with C2 and you will be hard pressed to find a better game engine.

    Unity3d is best at moment, but you will have just as much, if not more issues, especially when they release updates and it breaks your stuff from previous versions (Oh, my word the grey hair - lol)... nothing is easy I'm afraid.

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  • Once you've dragged the webstorage into your project, then you can access it on any layout as long as your layouts connect to a event sheet. as Aphrodite says, it saves to the players device and not on the web. So no internet needed for it to work.

    Instead of posting a pointless tirade and then saying you don't want forum responses, why not just email scirra directly.

    Agreed, it is fruitless to rage, a fault I have myself . Contact them directly, but you might not get the response you want.

    [quote:f4kte0oz]I don' expect answers from a forum when I have issues, I expect solutions, step by step guides, that should have been done before anything else to make sure a paying client get's all the help he needs.

    Remember those very same folks who you expect solutions, step by step guides, and everything else are paying clients just like you and don't owe you anything. Pick a community in game dev and you will find same folks there, small community stretched over lots of software.

    I wouldn't waste my time with game salad, rather go learn Unity3d, you will see far better results but warn you their exporters are better than competitors, they are just as much of a nightmare -

    And expect unity3d to take over a year to learn and even then you will just be able to use it, but nowhere near master it.

    If you have programming experience, you can learn anything in 6 months, if you have zero experience, expect up to 2 years.

    Construct2 lowers this to no experience 6 months, experience programmers a month.

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  • Looks like I have to skip this years ludum... spending time with family

  • Tutorial or use a plugin

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  • Perhaps wrong word on my part. Template probably better word. I used engine because it can drive various board games, well that is what I am trying to do, within reason of course.

    And yes, I am planning on implementing AI, so can be a single player game too. (this is where I will probably have to employ someone as I am not very good with AI.)

    There are a number of tuts in tutorial section. Which cover token movement to cards etc

  • I'm building an engine for a client, and currently porting it to multiplayer - works flawlessly so far.

    So can absolutely be done.

    See screenshot

    [attachment=0:1yuylleq][/attachment:1yuylleq]

    ... not pretty, it is strictly functionality (board game template that game concepts can be plugged into).

    8 players max

    Turn based play. Random dice. Auto token movement based on dice throw.

    Currently only 1 set of cards, but plan is to have 8 sets (its a template for future board games)

    Haven't built in money yet, client not sure if he wants to go that route or make it part of GUI

    But it is totally possible. It is going to take you some time as nothing is written tutorial wise that caters specifically towards this type of game, so you are going to have to figure out a fair amount by yourself using what's available and molding it to your current needs.