dusoft's Forum Posts

  • 10 posts
  • Hello, Great Example!! Does it work on IOS/Mobile?

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  • Does it work with Direct Canvas?

  • Hello! Can you provide a cross-mobile platform play sound example? I can't save a sound in the webstorage to add offline support..

    I am using C2 and Direct Canvas for Iphone/Android..

    Thanks!

  • This example is excelent!! Can you provide the capx file please!!! or tutorial?

  • Does it work on Iphone and Android device? (with direct canvas export?)

    Thanks!

  • Did someone complete the example with the remaining animations, sounds and enemies included in the resources package?

  • Hello!, I have the same problem with the platform game tutorial.. Can you provide a capx example... It's doesn't work for me..

    Thanks!

  • sqiddster you are right, it's not easy, but I don't know how to start?..I am searching a basic platform example (like mario bros) that run on multiple device, initially playable on android or iphone devices, that have "similar" screen size, Ipad can wait..

    Thanks for your fast reply..

    NOTE: I play your game is excelent, good work!

    Regards!

  • Hello, I am a beginner with c2. I am making a little game to Iphone/Ipad and Android.

    I can't fit (without gaps in the corners) the game to multiple screen size with HUD, background and some object..

    I am using the bigger mobile size (IPAD 3: 2048 x 1536) and full screen scale mode, acording the multiple screen size post..

    Can you provide a SOLID example?

    Thanks!

  • Hello, I readed the construct.net/en post, and C2 axample (fullscreen - sacling to windows size.capx) , but It's not working for me.. Please, Can you provide an example (with hub, background and some objects) to test on all mobile device screen size?

  • 10 posts