DuckfaceNinja's Forum Posts

  • IT IS ALL BECOUSE NOMBER OF EVENT

    Nope.

    You are not using them correctly that's why you have that problem. I'm not going to explain since you can find the best answer already. See the "trigger once while true" paragraph, should be very helpful as it also a direct answer to your problem.

  • I have a problem to load Browser.QueryParam with debug mode. Normal preview works fine but the debug mode does not, I think I'm missing something in the [Browser:Go To] action, please have a look and tell what I did wrong.

    [attachment=0:1531bewj][/attachment:1531bewj]

    How to test:

    1) open capx then run preview

    2) click the normal preview button (first tab)> it should open a new tab saying

    [quote:1531bewj]joined as: XXXXXX in room: master#####

    XXXXXX= supposed to be random

    #####=supposed to be zeropad number eg: master00001, master00005

    3) go to the first tab again, click preview debug

    joined as: XXXXXX in room: master

    ^ the ##### is missing

    joined as: XXXXXX in room: master#####

    It seems the query was not sent if I add "/debug" to the url:

    "http://localhost:50003/debug"&"?Room="&Room[/code:1531bewj]
    
    I would like to know if my syntax is incorrect? can't seem to find info on this since it's C2 exclusive. Or is it impossible by design? Or possibly unforeseen bug? Let me know.
    
    This won't effect my game but it is quite important for the development, because I'm attempting to create dedicated server which will create hosts for games, [b]I need to see the debug mode since there's a lot of things going on in the gamehost. Creating text for debug monitoring can be done but, it's too much that it is not practical at all compared to having debug mode preview in separate window.[/b]
    
    cc: @Ashley
  • shukra not a bug. See "Trigger once while true" to solve your issue.

  • Txchaser this is quite a meaningful post I would say!

    Experience in working alone makes your knowledge richer.

    Totally aggreed, I think I used C2 for almost a year now, can't believe that I started with zero knowledge in coding!

    But then again I can say that at this stage of my life I know how to handle things a little different than many others.

    There are differences that I notice, because the older and mature a person gets, know how to handle things better than many others.

    I have been on here for around 2 years or so, the comparison between you and I is a big difference. Is it that you have gotten lazy and not wanting to do the research or work on your own, and want it handed to you.

    From my observation, high schoolers probably have some difficulty in mathematics as they haven't acquire enough knowledge on it, which I think the age 20+ (college) should be the milestone of knowing logics at best. I disagree with comparing the progress made regardless of age because young people are simply not exposed enough to a very fundamental knowledge of logic, to make significant progress like us adults who have developed it as we age.

    PS: I applaud at these high schooler, they are already a game developer at the teen age, while I'm just a douchebag when I was a teenager. I bet everybody wished they started as young as these teenagers are.

  • p.s. i also like to make a card game, battling with AI though.

    but its too complicated for me, it would great if you can share some of your codes with me or everyone.

    I'm still far from getting it into a working prototype, a lot of things still not incorporated. Creating AI will be a super daunting task, so currently I'm not planning on doing that, I just focus on the multiplayer element in the next 2-3 months.

    As far as sharing my codes is concern, personally I think it is not a good idea, because this is how you retain your gameplay originality. But the foundation to build a game in this genre, there are enough tutorial to get you started, it's a lot of tutorial involve I tell you, some of the capx provided in the tutorial is usable as is with minor alteration to your need. Try to look hard as I did, as I started with zero knowledge of coding, I bet anybody can do it if they put enough effort in learning.

    It's a matter of how you use those tutorial to your advantage and get married with the manual. I will make some useful list of the tutorial once I get the prototype to be working, maybe start a devlog, in 2-3 months. So far yet so extremely far lol.

  • capacity, for me, is if its possible to do this type of game in construct. I know its possible in unity engine, but i dont know if its more easy to do in construct. Did you know if there is a tutorial about this type of game, i only find plataform tutorials. Thanks

    As newt said it is possible, but a lot of work involved.

    For me the difficult, its to spawn the unit's.

    Can't help much because I'm not familiar the game but to spawn unit, you'd want to familiarize yourself with 4 important things (cause I think it has similarities with the project I'm working on).

    -Condition: Pick (try to understand everyone of them)

    -Action: Create Object (to spawn)

    -SysExp: Tokenat (the most useful thing ever for me, used this with picking condition and array a lot)

    -Object: array (to keep your data)[try to master the use of array.at() and array.indexof()]

    If you're going for multiplayer, It's going to be on a totally different level. Cheers!

  • I replied in generalist approach, which I imply towards mostly beginners, they did not dig deep enough into manuals and used enough keywords in their search. Heck I'm still a beginner as well. When I first join this forum, none of my stupid question were answered, then I learned new keywords along the way, which in the end lead me to answers.

    whenever one need give feedback I do

    Personally I won't give feedback of thing that I'm not technically sure of. I rather leave things as is than making it worse thus not helping the one who ask for help. This is what you call being an adult.

    I wonder why all your replies to me are negative replies?

    Most people are adults here, we give REALISTIC replies, not negative ones. Always giving positive feedback regardless it being honest or not will not help anyone at all, REALISTIC feedback does, REALISTIC feedback gives one an idea of TRUTH.

  • Too much nonconstructive threads and repetitive help request or problem. No wonder everybody simply don't bother reading all of them. These made "genuine" post get buried quite deep and not getting the attention it supposed to. Well, people gotta understand that the forum is not Facebook.

    Stop using the forum like Facebook then we should be good.

  • They need an awful lot of development, not just for strategies, but for artwork as well. Hearthstone has me kinda spoiled atm.

    I find myself wanting to makes something similar, but dat character development....eeeek.

    Yeah agree with the AWFUL LOT OF DEVELOPMENT lol. I got nearly 1000 events in my project now,only got a deck builder prototype and and only able to do only a basic attack in game (omg!!). AWFUL lot of array techniques though!

    As far as character development and artworks, even though I'm more an designer/artist than a coder, yeah this will consume more time if I wanna go solo at everything, no budget to hire people though .

    I think it will be like 2-3 months from now before i get a working prototype, after that I will open up a thread to get the community to help me on character development lol.

  • Hi all,

    My dream game to make falls in CCG (collectible card game) TCG (tradable card game) DCG (digital card game) genre, so I made a lot of research to get impression on how to get things done. Honestly, I haven't played a lot in this genre because I found C2 (gladly!!) when I'm still new to the genre and decided to learn game making and make my own game in this genre (still a long way to go though, hopefully I will see the light at the end though ).

    I love the aspect of building unique strategy, and this genre seems to be the best at giving impression to players that it is not a "Pay to Win" kind of game, since the developer can avoid designing biased characters/card and let their players build/design "Built to Win" decks through strategies/combo of their own. However, if I chose not to go into "Pay to Win" concept, I definitely need something different (suggest me idea please! ) like "Pay to Collect".

    I know there are people out there who loves to collect cards and build a very unique deck/strategies instead of copying winning decks. It's just a different kind of fun .

    Below is the outline of concept that I can think of now:

      Pay to Collect : Target: People who loves to collect quickly, or simply people that are comfortable having wide range of option at his disposal to build his own strategy. Play to Collect : Target: Free player, which I believe will make most of the playerbase, the more they play, the more they collect. Build to Win: This concept avoid the necessity of relying on rares to get the advantage in play, which most CCG do these days, I can see a lot of frustration in getting rares, I don't really want to frustrate player who lacks or doesn't have rares. My ideal is, rares are supposed to offer different kind of advantage, such as opposing players are very unfamiliar with it (because it's rare to see), so the opposing player will have hard time guessing how it's going to be used or how it's being combo with. Pay to Bid: Target Collectors: This is a concept in which anybody can put their cards into auction, however to bid, you need the currency that was bought using real money (example: gem), then once the deal is done, the auctioneer will receive in-game currency (example: gold) instead of gem, by using simple conversion rate gem:gold = 1:1.

    tl:dr

    If you are a fan of CCG, what kind of concept you prefer to see and most likely a win-win situation for developer, paying player and free players? Your thoughts on CCG?

  • I would like to ask if it is possible to to sell the game on Scirra's behalf or something like that or maybe get temporary license for 2 months or to make a deal that i will pay X % of my sales.

    Sorry to say but what will you do if your game don't even sell? Your suggestion only open up exploits, might as well just ask Scirra to give license free for all?? Doesn't make any sense to be honest.

    Plz can you tell me there exist an option for people like me. Thank you

    I'm afraid no.

    newt idea on piggy bank idea is actually doable if you have the motivation and commitment. I myself saved up for 4 month, then boom a license. It's not difficult to be honest if you spend wisely if you don't earn much in actual job though.

  • [attachment=1:2478k842][/attachment:2478k842]

    The one you're trying are definitely from other drive, which no longer connected to your pc. Find out what is drive F.

    [attachment=0:2478k842][/attachment:2478k842]

    You said you've tried directly from directory, but failed, means your caproj might be missing something in it's folders.

    who will use only standard plugins to make the game

    I do.

  • try open directly from directory, because what I see is the caproj is referred to Temp folder in AppData. This can happen if your C2 crash previously, happened to me before. The c2 might stored the temp directory on its recent list instead of directly to your folder.

  • The video is not even viewable. fongka2

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Tetriser yeah something like that. good one!