droxon's Forum Posts

  • Thanks! Yes, it's still in development under Construct 2, at least for the PC builds........

    Thanks a lot for your reply, very helpful and useful it's great to hear experiences coming from a real developer with a complex project.

    That's what I was afraid of... I also had performance issues in the past that's why I moved to another engine, but I was hoping things were better now.

    People around here will tell you that C2 is perfect and if your game has performance issues is because of you and not because of the engine... and most of the times that might be correct, but from my experiences and now from yours, that's not always the case. Html5 is still very experimental in my opinion... and even more so, if you have to rely on third party exporters.

    Too bad... I really love the engine, but I don't want to struggle in the future with performance issues AGAIN, so I'll have to look into better options.

    Perhaps when Html5 rules the world, I might be able to switch back to Construct xD

    Anyways, thanks again and I wish you best of luck and success!

  • Looks like a really cool and polished game! Congrats on getting a publisher

    The development is still under Construct 2? any plans of switching? how is the performance on low end computers? Sorry to ask so many questions, is just that I'm considering switching back to Construct 2 for my next game and I'm curious of how the performance has improved over time.

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  • Never mind then, I might be the only one... it seems that C2 can handle pretty much anything, its the most powerful game engine out there

    the developer did mentioned that he would be switching to Unity for the final product though.

    He switched to unity, but then went back to stencyl.

  • Chrome has had some issues with that lately

    What if it never gets better? How can you rely on third party if that can make C2 look bad if they do something wrong?

    Just to be clear I'm not talking about browsers, it will be insane to create a new browser right? but what about Nw.js?

    Or any other of the third party wrappers you rely on. Is it that hard to create your own wrappers?(considering that native export is not an option anymore)

    At least this way you will have full control over it.

    I know that Nw.js is getting better and also the intel xdk is getting better, but what if they get worse?

    I might be talking crazy here, it's just an opinion. (i'm pretty sure I'm not the only one)

  • [quote:34154p92]its never going to be better in performance the the stage it is now, so c2 may be having performance issues now, but later on will be always open space for improvement.

    How do you know that? Performance can increase or decrease on either engine.

    The guys at stencyl implemented haxe and openfl in version 3, so I'm guessing anything can happen.

    Construct 1 exported .exe files only, and now it's Html5 only.

    It's a software, anything can change.

  • [quote:ggegbm2o]and for comparison ... Stencyl = Scratch

    oh, I get it now... well that's not true at all.

    That's like saying... Construct 2 = Clickteam fusion 2.5

    Just because they are similar, it doesn't mean they are the same.

    I don't know why you guys look at stencyl like if it was the worst thing ever.

    Perhaps you had some bad experiences in the past? but it seems fine now.

    I'm not a fan boy I just use what works, thats it.

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  • Jase00

    I'm glad you found a solution, to be honest I just got really frustrated and perhaps that's why I gave up on C2(for complex games). Like I said, C2 is awesome... I'm sure you can make a lot of great games with it, but it's a nightmare if you are trying to create something very complex.

    lennaert

    Are you sure? If you take a good look to the ghost song thread you will see that the developer is using a lot of layers, physics, particles, objects, he is not even using tiles at all. I'm sure there might be a work around or like you say a different approach but still I don't think C2 can handle that many assets.

    [quote:1cenk2tl]damn i sat here, wrote a 2 page comment, then deleted it and im just saying this .. NO ... hell noo... dont compare SCRATCH with C2 and if u saying u dident then u dont know stencyl.. and we should never have this conversation.

    Your post didn't make a lot of sense, i'm not sure what you are saying. But if you are trying to argue, well... i'm not interested

  • But don't you notice that your frame rate drops every few seconds? even when your game it's running at 60 FPS it still drops a few frames and it's very noticeable, it looks awful.

    I've been that road, you said it your self... you are getting a lot of performance issues. I just hope that you don't hit a brick wall just like I did, I ended up wasting my time.(currently porting my game to another engine)

    I tried contacting the scirra team, but according to them C2 performance it's perfect. (it's always the user's fault) with other engines you don't have to worry about that as much.

    I mean, with every engine you will get performance issues... its inevitable, but with C2 you just get to a point where even some simple things start to cause performance issues. You have to focus more on performance, rather than the game creating.

    An html5 wrapper doesn't perform as well as a native .exe, it just does not.

    I encourage you to test your game in multiple computers, at least on my case the game didn't perform as well on other devices.

  • You are saying that stencyl performance is worse than C2?

    I have to say, that stencyl was one of the top performers on my tests.

    They are currently running under OpenFL and the performance is awesome!

    And just to be clear, I don't use stencyl to make games or anything, I don't even own it. (I just did some heavy testing on it)

    You can find a couple stencyl games here and you can see that they have great performance, I'm not even sure if C2 can handle something like ghost song... (i don't think so)

    http://community.stencyl.com/index.php/ ... 809.0.html

    http://community.stencyl.com/index.php?topic=36539.0

  • the quote u said its just a poor opinion i say no offense intended.

    To be honest I was just joking, I really like C2 it's one of the best and easiest tools that I ever used... but now that you mentioned it, C2 doesn't perform as advertised.

    So I need to know javascript to get good performance? I might as well just program the whole thing in javascript then.

    It doesn't matter how you guys try to hide it, it's impossible as of now to get good performance on a complex game, I tried for weeks.

    But what about those successful games that Scirra advertise? Yes, I admit that some of them have good performance but if you think about it, those are not very complex games, those are just pretty games.

    If you use physics your frame rate drops a lot, the same applies if you use many animations or have multiple AIs, etc etc

    I did many test with other engines like unity, game maker, clickteam fusion, stencyl and the performance is huge compared to what I get with C2, even without optimizing the assets or the code for better performance.

    Please don't send me to a performance tips tutorial, because I tried every single tip and C2 it's just not build for it. To be fair whats not build for it, it's the technology... I'm pretty sure that in a few(many) years every device it's going to run html5 at 60 FPS without any issues.(or maybe not)

    Some users say that it's not scirra's fault, because all of the exporters are third-party and many issues come from there... well, perhaps they should work on their own exporters as they advertise? "True multiplatform support. Build your game in Construct 2 and publish it to all these platforms." a third party wrapper is not true multiplatform support.

    In conclusion, I'm not trying to make C2 look bad or anything, I just want to tell the truth because I found out about all these issues after I purchased C2 and I don't want this to happen to other users, they need to know the truth before spending their hard earned money. C2 it's a great tool, very easy to use, you can program pretty much anything that you can imagine(even if you are just a beginner) but you have to know it's limitations and be really careful about the performance, try not to make very complex games, and if you are planning to make a very complex game, you should look somewhere else because C2 it's not the right tool for it.

  • "Our goal is to make Construct 3 the best game making editor ever" more like the best prototyping tool ever

  • Looks really fun!

  • You have a really nice style c: