Drew Carey's Forum Posts

  • Okay let's stop this, it's kind of annoying now.

    Agreed.

  • I need to login twice until i am in. I type in my username, i type in my password, and am NOT logged in. Then i type in my usernam and my password again. And now i am logged in.

    This happens everytime i come back. I have to log in twice to get in. Something goes definitely wrong here

    While at it, where is the autologin setting?

    Login via 'Log in to check your private messages' and it should have an auto-login checkbox there.

    As to having to login twice, try just going to another page on the forums. It might not be displaying that you're logged in, while actually logging you in correctly.

  • I have four copied backup version of Phys-Box, every time I close Construct I always copy them from the original before I go do something else.

    I usually don't have to go back more than a few minutes if something does mess up, and usually it's something from my system (Vista seems to like failing to access my hard drive every few hours or so when I have too many things running, causing insta-bluescreen)

  • can i haz a banan plz

    Fixed.

  • That's pretty damn awesome deadeye. Better than what I can do D:

    I'm going to make the survival game basically a topdown thing, mostly because topdown is incredibly simple for me to sprite. I want to basically make it like Stranded but 2D topdown and eventually multiplayer, with mining into the rock, Z-levels and building non-preset buildings, and expanding it from there. Right now it's really in concept stage only, as I'm trying to redevelop Phys-Box to be easier to add on to - poor planning earlier in development and haphazard creation of triggers has made it hell to work with so I'm just going to completely remake it. I'd like to have a proper animated character in there too, rather than just an emoticon. Emoticon games are really just an in-joke of Facepunch, especially the sidescrollers (there's been two sidescrolling games based on Facepunch, the second one of which being D:FP which is being developed by SuperV and Mesothere with possibilities of using the redeveloped Phys-Box for objects and stuff)

    But anyway, I'm gonna go do some on this survival game, see what I can achieve.

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  • Hmm! You can create scripts by right-click > add script in the event editor... I couldn't get if it did work or I can't script it! Ashley, do it works?

    I think this is just a bugfix build, in between the previous build and Python support.

    ie Python isn't in yet. But it won't be too long.

  • I'm currently working on Phys-Box primarily, and a bunch of concepts for a new HUD for it on the side.

    Other than that I started some time ago on an RTS system, but due to your aforementioned laziness I stopped work on it (and progress on Phys-Box has been slow as well).

    Right now I'm only really messing about with concepts until I find a suitable side project for the times when I'm bored with Phys-Box. Currently, the best candidate is a top-down survival game somewhat like Notrium.

  • Sounds have priority over Death. Dying will be part of the fabled zombie patch. <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • Yay!

    -50 excess events.

  • > I think the Progress Bar can track variables, but you'd be better off using a box and set width than a progress bar I think.

    >

    Agreed. Unless, of course, you happen to need a shiny blue heath meter for your game, then by all means go for it.

    Though with a couple feature additions the progress bar could be used more frequently. An option for transparent (or different colored) background, and the ability to change the look of the bar (possibly with the image editor, but even a simple gradient changer would work) and you've got a winner.

    I'm pretty sure the progress bar is meant for applications. It uses the default progress bar look for your Windows skin (I have the pretty green Vista one <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />) so customizing it would be kind of out of the question right now. It's not too hard to do one yourself with a box or gradient anyway.

  • I think the Progress Bar can track variables, but you'd be better off using a box and set width than a progress bar I think.

  • I was wondering why it told you the zoom level in the status bar.

    Excellent. This will make aligning objects much easier.

  • Incredible.

    Would it be possible to get a copy of that .cap so we can see how it's done (and I'd really love to get my hands on it and make a proper game from it <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /> But that's for another time, and I'm not sure I want to do a 3D one, I more want to do an isometric but anyway)

  • It should be on the physics movement as well. It should be on all the movements.

    Bullet movement has "Set activated" already, however physics has no set activated in it, which it should have.

    Because then I can make bullet retardant fields that make bullets... stop, then fall, and fade out as they do so.

  • Well after 1.0 I will explore 3D a bit more, and see if I can come up with something cool to play with - 3D sprite would be a good way to go.

    I'd look for some form of mesh support. You're using Newton GD for physics (last I heard anyway) so perhaps you could update the wrapper to support 3D and mesh collisions as well - with support for even some basic mesh stuff, physics and lighting you'd have enough there to give Construct a real edge.