DravenX's Forum Posts

  • will grid behavior fix that sound problem??

  • Sorry for double posting.Here is the cap that i made.You will notice that when you press the up and down arrow at the same time then the wakka wakka sound will keep on going without stopping.

    I managed to get the collisions right by widening the hallways.

    http://dl.dropbox.com/u/7658043/PacmanCS.zip

  • Ashley : It's minor problems like Collisions ,Sounds and when the ghost hits a wall then he must go around that paticular wall in a certain pattern.Sounds simple to do but the moment the ghost hits the wall then he moves in the opposite direction that i wanted him to move.

    As for the sound ,When i press up and right together for instance then the sound would keep on going like it was set to looping which it isn't.And i have used Trigger once while true for those particular wakka wakka sounds.

    The collisions are the hardest part because im using something like when right arrow key is down/Sprite.X+5 and Sprite.Y+-5 for up and down with anims.When the char hits the wall then Sprite.X-or+0.It works but when i go around a wall too quickly then the char gets stuck sometimes.

    This is using GML code within Game maker which works almost in the same way.But i don't get collision problems this way.Eg : char getting stuck.

    [quote:3khhht36]{

    if (keyboard_check(vk_left)) x -= 5;

    if (keyboard_check(vk_right)) x += 5;

    if (keyboard_check(vk_up)) y -= 5;

    if (keyboard_check(vk_down)) y += 5;

    }

    As for sending a cap file.Im just testing this so i haven't saved anything yet.

    [quote:3khhht36]Some problems do lend themselves better to coding, especially certain algorithms. If you prefer to implement your game in GML, then nobody's stopping you.

    I know.But i really want to create the game on both versions and make a comparison with Speed,Gfx,Sfx etc....I don't want to prove anything like oh this app is better than that app.Im trying to go multi platform on MMF2,GM8.0,XNA and CS with one game.Just want to see if i can pull this off.

  • I don't think Sony would approve.Maybe for the xbox360 , But then again the trouble would be to buy a licence from Microsoft in order to use CS2 with XNA studio.You would have to buy a dev kit from Sony to create games on thier consoles.Then there's that dreaded licence again and believe me Sony is not cheap when it comes to buying a licence to create games on thier hardware.

  • I know this is a stupid question but is it possible to create a pacman game with CS?.I tried but i cannot seem to get it right.Then i used game maker 8.0 pro and i used the gml language , im at stage 15 now with game makers app.

    I want to compare the two side by side.In terms of quality GFX ,CS wins hands down.But i guess im just better suited to coding than using events.So in terms of using events vs coding i must side with GM.I started using gm pro only 3 weeks ago and it seems that im learning the app faster than i did with CS(More users = More help i guess).

  • You could also check out the game reviews to see which games have boring music.

  • Gran Turismo 5 : PS 3 : Luckily i can choose my own music with that game

    Need For Speed Shift : Multiple format : Urgh horrid music.

  • This is where lady kaka is heading if she keeps up like that.You Evil Woman lol.

    <img src="http://dl.dropbox.com/u/7658043/deaths2.jpg">

  • Lmao yeah 80's music and being wierd tottally rockss!!!Welcome to Generation X.

  • I think you still going to have to use an event for that.Left mouse button clicked on Object/Go to Layout 2.

  • Tom now that is a great idea.One game done with CS,MMF2 and GM.Then release those games onto the public and let them vote which is the best app.Game Dev idols edition lol.

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  • MikeD : Yes i have mmf2 dev and it's absolutely fantastic.But CS2 is in it's infancy stage so comparing any other games app would be kinda unfair at this stage don't you think.

  • That's a geekin cool fan to have.When i replaced my old fan with the new one i thought the fan wasn't working lol That's how quiet the fan where compared to the older stock fan.

  • I have to agree with Ashley on that one.I have been programming for 10 years now and Construct was the 1st app that really stands out of the crowd when it comes to a user friendly app.And game Maker is actually an app you use for when you want to learn how to program.

    Some people i know say that it's "cheating" when i use D&D,But hey you know what , i'm an indie Gamer so that is not even an issue.Even Big games companies use "in house" D&D to create their games.

    So paying more for an app that truly is better and more advanced than it's competitor seems only logical.Unless you got 50 grand laying around somewhere to buy a ps3 or xbox360 dev kit.Think about it ,$599.00 for a 10 YEAR licence is a drop in the bucket compared to what you have to pay to go pro.

  • http://www.scirra.com/forum/viewtopic.php?f=2&t=8453

    Go to the link above and decide for yourself.Construct is a very powerful app but it's still in beta form which means it's not perfect.Im not saying that it cannot be done but like i said the choice is yours.Game maker is an exellent app but it's a bit too slow in the performance department.

    Multi Media Fusion 2 dev is another great and stable games creation app you could use ,But it's quite expensive.My advice is test Construct and see if it works for you.Imo i would still use the good old coding like c+ and c++ if i am going to create a game which suits my needs.

    Personally, Im waiting until Construct 2 arrives.In the meantime i will be using CS as a testing ground for my game ideas.

    But this is only my personal view of Construct.Hope that helps