DravenX's Forum Posts

  • <img src="http://dl.dropbox.com/u/7658043/error.jpg">

    This is the error that keeps popping up.

    Edit :

    <img src="http://dl.dropbox.com/u/7658043/memblock.jpg">

  • Maybe someone could write a tutorial on what to avoid when writing a big project ?.That would be very helpful indeed.Im scaling down on the events and animations now and it seems to work now.But most of the games features where lost in doing that:(.Thank's Lucid and Arima for the Advice.

  • Image removed, Tom. If this is real, please make a new thread

  • Yes i really should post errors and problems there.The problem is that these things happen randomly ie one day the game works the way it should and the next day it throws out errors and freezes up etc...Isn't there a way to create some log file when a problem occurs??.

  • [quote:64xcpbem]err wow. How old are you DravenX. I ask because not only are you incredibly impolite, you resort to childish baiting when you don't get your own way. I'm not trying to pick sides, but at least try to be pleasant.

    Hey hey sorry about that man i can be so impolite and rude sometimes.Childish baiting? where? show me please.Oh you mean about the whole MMF thing.My bad sorry for trying to crack a joke.Damn i suck at jokes lol.

  • Its not the animations ,i toned them down all the way and still i get the dreaded memory id block error which CS chucks at me.And the collisions switches off randomly and the games goes out without any notice.And when the character respawns it loses its collisions or freezes up.this after i toned down all those frames.Some events wont even play on the next layout even though it worked perfectly on the previous layout.

    Well at least it runs at 60fps and not at 15 fps anymore lol.

  • Hey at least i know the limits of mmf2 so me or the app screwing up the codes or anims won't be such a problem.Come here my beloved MMF2 daddy missed you alot lmao

  • Oh ok then.The master has spoken the thread can be closed now Before it sparks up a flame war again.I said what i had to say.I will be using an app which ive grown up with since the good ol days until cs2 arrives.MMF2 here i come lol.

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  • [quote:2xsumzvl]You just have to embrace its limitations.

    Asset management is key, beyond just checking pow^2

    I have tested the game on several pc's when it was still in the beta fase and it worked reasonably well.Im talking about all those assets bringing CS0.x to it's knees.Events,Animations,Sounds,Music,Special Conditions,Animated cutscenes (not Video).Yes big projects are doable if it's a low res retro type game.Retron 2011 which im currently doing now is at its final stages with no big problems.

    If only there was a proper debug log file implimented with cs0.x then it would be so much easier and faster to create work arounds etc..I don't want to run to someone everytime the app or i screw up the events.If a log file could show me where i or the app made a mistake then it would be so much easier on the dev's to fix the problem.120 frames lol.read the whole thing and not just parts which you want to read.

  • [quote:1vtbj9qs]What?

    A 'fully animated character', or something with 120+ animation frames will not choke Construct. I have no idea what you're talking about.

    Like always you only read half of what i said.For one character with all the moves etc 1250 frames thats per character.So 120 frames for swimming 60 frames for diving 320 frames for morphing the character etc..And then theres water animations,Grass animations , environment anims.Starting to see the picture now?.

    Oh and the character is not a small little 16x16 pixelated can't make out what it is character.256x512 for the character. Resolutions of 1920x1080 stage sizes of 100000x100000.It's not just the animation that chokes it up it's all those factors rolled into one.

    Like i said before create a full game with cs 0.x which has all those elements then i would say yeah i was wrong.Example create the first rayman with CS0.x that includes all the animations,Events , cutscenes etc and then show me how far you got in completing the whole thing.

  • [quote:31wxv0x7]Have you actually tried Construct LavaWave? It is not nearly as bad as DravenX makes it out to be.

    Let it go Steven,Even Ashley admitted that 0.x just don't cut it when it comes to big projects.Try creating a fully animated character with CS 0.x It chokes up.Fully animated means 30-120 frames for walking swimming jumping crawling climbing fighting etc..The big problem i have with the event system is that cs0.x does not have a proper debugging feature.With c+ and c++ coding you can actually see what when't wrong when the game is not working like it's supposed to.With cs 0.x the game just goes on without stopping , creating more and bigger problems as the project gets bigger.

    That's the whole reason why CS2 came out so early in the first place.I would rather pay for an app which i know is going to be stable than dl an app which has bugs in it.It's still an awesome app for creating small demo's or small projects with.Steven if you could prove to me that cs0.x can handle a big project, then i would say yes i am wrong.

  • Ive been playing around with CS2 and even at this early stage it looks 1000 times more stable.

  • Ive decided not to use any 0.x versions of construct anymore.Reason : It just cannot handle a big Project.The app is very easy and seriously powerful ,But it's breaks way too much.I thinks it's the Events.Its like building a house of cards and when the slightest problem or conflict arises then the whole thing comes crashing down.

    Im not bashing CS in any way.It's great for creating small projects like my Retron game which uses minimal events and sprites.I have Almost completed my long awaited game Called Wolfen, And then it happened ,The whole house of cards came tumbling down.It crashes ,It goes haywire with collision etc etc.. .I know i shouldn't moan about a beta program , But it's just very sad and frustrating when all that hard work comes crashing down.

    I made backups off previous builds of Wolfen but building everything from scratch again?.Ive learned my lesson this time.Big projects needs stable apps.

  • Impressive.But exporting games to consoles?.Maybe for the xbox360 but as far as i know there's no sure legit way to export to ps3 or wii ,Is there?.

  • I have tried the program now and i must agree it is BAD.Well i think the app is still work in progress seeing that it's only at v0.7.And the website well , lets just say it's not that good.Still good to know that there are FREE flash game creators out there.