Drasa's Forum Posts

  • I can see a pattern there :D... I think that it would also generally be pretty handy practice to release builds in patterns like that even number means it's more stable and odd it' less stable, or other way around.

  • If your'e going to create a MIDI-controlled synth, please share it with us :D!

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  • The changes in chords are pretty cool :D Did I get it right, there is a lot of oscillators, and they "slide" into the tune? Is that noise between the chords because the oscillators are in middle of "shifts" and their psoitions are more or less random?

  • Wow, I have cleary some insight how Construct should work ;D

  • I know that, but the for each loop there should ELIMINATE that; it sould test them one at time, separately. I am not currently on my own comp so i can't see the cap but I think there was a for each loop? I'll check it later...

  • Well now that this bug is corrected, http://drasa.nipponfever.net/muu/container_test.cap <- this works like expected! :) And there is not need for For Each.

  • But SHOULD else work that way? Especially when there's the for each object! Isn't it a bug? (Haha next ashley is going to say it's just how construct works and then Dave says it's bug after all, like last time... never mind, just joking ;D)

  • Hm, like overlay redux in MMF? That indeed would be nice to have...

  • Hmm, I don't even remember how I got here :D... I guess I hadn't been using MMF for several years, and then it just came to my mind one day that I could check how things were going in the click realm. Then I remembered Tigerworks, and checked if Terminal Orbit was progressed at all, but the sites were gone. Some time after that, I checked again, and there was Construct :D

  • [quote:dg5o888d]- [FIX] Adding a new private variable or global variable within the event wizard caused it to default back to the first variable when OK is clicked

    This was very annoying, thanks for fixing it! I reported another annoyance:

    https://sourceforge.net/tracker/index.p ... id=1003219

    I also think that the search function in insert object dialog could be simpler, more like in insert event wizard.

    But... wow. The changelog looks so long, it's great how fast you actually work! Thanks :D

  • David: And when we are going to see that pairer plugin :D? And curve behavior?

  • Why does it suck? I find it better than ever :D

  • Wow, didn't know that Sounds VERY useful!

  • It IS pretty confusing... It isn't generally very good UI design to hide features EXCLUSIVELY inside context menus... There could be some kind of VISIBLE hint?

  • It would simplify the situation, if at least the default behaviors would "toggle" a collision if one were to happen in the processing of the behavior's movement. Wasn't that kind of system added in the physics behavior?