DozeMaster's Forum Posts

  • most of us publish on scirra arcade to get feedback of our unfinished works, for polished work, we go the traditional way of doing advertising, however Scirra arcade its a good place to start as any other no matter of the stage of your projects ie. Alpha,beta etc...

    one reason most of polished games in scirra arcade are because of the bellow statements.

    Posting Stats on scirra community forum to date (take or give 10k on total posts/topics cause of the bots that where flooding lately this year )

    595,217 total posts 200-500 posts daily .

    117,685 total topics 50-150 topics opened daily.

    273,118 registered users --- 5-10% active all time in forum

    as you can see the community it has a bit of a kick in it... and can help you push your first project marketing to a next stage from beginning.

  • see if this helps your issue https://drive.google.com/open?id=0B0lqV ... lBnb2toeHc i updated your capx a bit

  • it should not affect your performance and cause any issue.

  • the resolution really doesn't matter as size, as long as you have the 16:9 aspect ratio, which is the 1280x720 screen

  • this is it guys, 3d came to C2 in the best way, love Q3d but this is going to be awesome

  • ah ... for that you need to move the object that has the animaiton up on Y axes easiest is "move at angle", set angle 270 which is up and number of pixels to move per frame value 5-10 for a flock of birds its going to work, as speed depends on your desire on how fast they should take off., then when its outisde the layout you can destroy it or reset its position

  • Hi Spittle, If you noticed every sprite has a system condition called "on collision with another object" now if you add that condition and select your object that your player will collide with, for the bird animation to start.

    Next to it add action from Bird sprite, and set animation to "fly" if you have it like that if not default or what is it, but usually when you type the double brackets opened ( --> "myanimation ) the animation fills in, and you can select from the list your sprite has.

  • That would be possible to implement, as I said before as long as BabylonJS comes with a function, this plugin will implement it. It justs takes a lot of time and effort to import all functions to Construct 2.

    yes i understand the implementation process, i was just asking if its something you wold consider to add in future development of the plugin. Cause id buy it only to wait for that, the rest i kinda got used with Q3D. but im always open to more new ways to do 3d on C2 never ruined anyway for something to have competition, it actually bring'd success to one of the parts, in rare cases both sides.

    i cant wait to test it out, let me know when its approved in stores

    ------------------------------------------------------ Bought it ----------------------------------------------------------------

  • marshalldesigns thanks yea i found that after i posted the quesiton on this thread, was to lasy to delete it. Thanks its actually easy, and also they have an addon.

  • for fire, use the beam i did, to make the wall then set it to invisible, then play the fire over it on a new sprite... C2 is simple Puzzle like... il do a demo again...

    P.S those flames, you have ..... are making me feeling bad i joined this topic ... i mean we are talking working graphics that can stretch, you show us....... some "Picasso/Rembrandt" weird painting you want to stretch....

    ok here it is the new demo laser-flame trower .... now....... i used 2 objects, however you can have 2 animations on the laser beam, as you see the fire effect im using its not looking bad when stretched, or shrink'd, its actually damn hot its all about how you make your graphics. id suggest take your time into finding the right flames?

  • this looks awesome, i was actually interested how you made the controls to work with airconsole? does it work with game-pad plugin? or you have some sort of custom plugin inside? and if so can you share the details on how to make it work?

  • > Smileh did you tried the capx? just follow the pattern for the sprite. and all your problems will be fixed.

    >

    I couldn't. Dont have the beta installed.

    but i used r238 beta, stable is r239 you should be able to open it. unless you use some very old stable version in which case i dont want to help for various reasons.

  • Smileh did you tried the capx? just follow the pattern for the sprite. and all your problems will be fixed.

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  • > Seems like the most flexible method to me tbh. Did you have something particular in mind that wouldn't work with it?

    >

    You can't stretch animations as you please. They have a height and width for a reason

    man this was a fast disproved point...... yes you can stretch it as you wish, that is why is a image. and can also look good, depends on how you create your graphics, you can use also not a regular sprite, but a tiledbackground for the frame of the laser to repeat itself in length or width, however tiledbackgrounds dont have frames, so im using sprites cause its more useful.

    Demo capx enjoy it <--- has animation in it also multiple frames.

    if you want the beam to stop a platformer, just add the behavior Solid to it, and will be working as long as its on screen and blocks the blobs path.

  • you are kind ... there certainly a solution... let me meditate

    Thug Life ... hahaha

    if you are talking about the Smash It glass shattering effect that is a 3d game, with precomposed 3d models that brake apart, which can be easily be done in 3d, however in 2d that is a different ball game.

    if you are talking about a random glass effect then you can use the glass effect C2 already has, and for shattering just create multiple sprites with same effect when collided with main one.

    here is a quick demo using the C2 glass effect and some basic spawn conditions hope it helps you. click on C2 nation logo glass thingy and will shatter as glass does... if you want it to have more irregular shapes, add more random cut sprites. (hint: in order for the effect to be visible even at 10000 parameter value, you need some sort of multi color image, best are working with white and black, it differentiates between deep and high glass material, if you add one color sprite wont be visible at all will be just clean glass transparent.)