So my game's resolution is 256x144. Each of those pink squares is one screen of my game (256x144) and essentially the "path" of play. The entire layout is 2560x3072. Will all that negative unused space cause any issues?
Basically I'm trying to mimic the old MegaMan layouts like this.
it should not affect your performance and cause any issue.
We're doing this for Copy Girl and haven't had any performance or memory issues. We're loading/unloading all the rooms' contents as you progress, though.
Also you might as well use unbounded scrolling here; no need for the giant layout.
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I haven't been using unbounded scrolling because I'm not using transitions between each screen; it just scrolls. So that's why I'm using one large layout. Does that make sense? I may be confused here.