DozeMaster's Forum Posts

  • My game was just reproved. It seens their quality bar is very high. Waste of time. I can't recomend unless you have an AA game.

    So we can have an idea about their quality requirements.

    seems you already answered yourself. u need a game that is near a AA game or viral/trending category/theme. plus quality has to be more then usual concepts, also they expect it to be clean, and the fgl implementations flawless with no errors.

  • Can Blender3d or Maya be used to export armature animation to this thing?

    I really dislike 3ds max, nothing personal

    Thats gonna be the thing that wins me over in the end really

    You should have made it a plugin for blender instead of construct2

    the plugin has 3 exporters facilities, Maya which X3M likes the most, Blender which you seem to like, and Unity for those who have unity characters / assets and want to use them, like me

    they should be explained on the first page if not on X3M's blog

    Content :

    You get :

    -The plugin.

    -The exporters for the 3D editors

    -4 fully commented templates + 4 3DS max scenes.

    -Free updates till v1.0.

    -1 year of support, counting from the day of buying.

  • this is really well made, great job. love the song, controls, its well made really. wow big applause.

  • im using random logo's i design, based on what my mood is in the period im active on scirra forums.

    lately im feeling like Snoop Lion of C2 community ............. lol

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  • interesting jam, i left a question on the question page that is designated to have questions on it

  • 1000 Thanks for the source file, i will study it!

    no problem at all its a simple capx, check the game description on arcade for the entire list of effects and plugins required for the capx to be opened with C2. have fun!

  • have you tried?

    Construct2 with the following premium plugins: Q3D Plugin And Babylon3D plugin in development but has good start, plus its more closer to what unity does, and is easier to use.

    if those 2 dont do it for you, try as you said Unity and UE4 both free both have visual scripting in some manner, however they are not even close to the C2 simplicity, they are pitched as simple but are not, are very confusing, unless your already used with their interface.

    there are other engines similar to C2 that support 3d godotengine which is free and looks good really(simplicity wise). but i got so used with C2 im to lazy at this point to learn other interface.

    also there is blender for windows, and i think there is a addon for mobile platforms also.

    here is a list i found on internet some 3d engines with visual scripting / there is also the valve engine there, but i dont recommend it, valve allows u to make games with their engine for free, but you can publish only for free(no monetization/iaps/ads etc).

    there might be plenty out there, im sorry if i missed them out, but its really a long list of competitors. id suggest to google and see which fits your needs.

    however no matter how simple the 3d software you choose is, you have to think more to graphic assets, 2d is simple to get it done, but 3d ... well its another ball game, atleast when you plan on doing games that require more then blocks and balls or simple shapes (ie. rigged/animated characters).

    • Post link icon

    it did look at first as Three.js plugin the Q3D thing, but then i installed it, and its Unreal engine 4 game, based on the prerequestUE4 folder it has created, wrong section!

    goood game though.

  • the new audio visualiser example capx was added on first page of the topic.

    you mean the setup is simple, the math looks a bit difficult. but i love it.

    Topic where we initially started the discussion.

    there is no hard math there, outside the cos() sin() placements i did for 1 row of blocks. the rest is simple + , - , / , *

    the long strays of numbers due to the fact i was to lazy to place the info into 1 variable, so i used the default audio.binfrequencybinat("audio",0, block.id)

    "audio" <-tag of song

    0 or 1 or 2 <- number order of the audio effect, in the order they are added on start of layout in audio effect order wold be 0 is first, 1 is 2nd , 2 is 3rd effect.

    block.id <- order number on spawn, that is used to get the audio.beat level information at that block.id order in the song.

    as you can see i made a repeat 100 loop for each row of blocks, and then picked them up based on frame, the first row is the back one when game plays, it has the default frame,

    the second row is the white one mid picked by frame 1

    and first one in front is the row with frame 2

    then i just repeated the binfreaquency for each of it if audio.rmslevel is not equal with infinity so we dont break the game. (the infinity check is doing a sort of everytick), since infinity isn't reached unless song brakes cause of fps suddenly dropping or cpu utilization spiking.

    the rest is basic rgb color set, and sizes divided by some numbers based on resulted value of the audio.frequencybinat with different analyser effects that have different FFT sizes and smoothing as you can see on start of layout.

    other expressions used abs(anynegativenumber) gets turned into positive number (ie. abs(-1)=1)

    hope i didnt made it more confusing for you. if you follow the Construct2 analyser effect you will see its not big difference, but the fact i dont use rms and peak level, since they are basically the same data, just with different lengths.

    so frequencybinat gives u a more accurate song beat detection.

    the only thing new compared with the official example, is that i added 3 analyser effects instead of one

    P.S i always forget to comment the capx, when im doing something, sory for that.

  • if you still want to create it, as long as you dont use the original Pokemon graphics, and you dont use the official game, logic/programming files(ie. js code etc) you cant be sued. ideas can be patented, however ideas that are made public, cant be called in a Law Court. as long as you do what i said above.

    however this is not a official legal advice, you should contact an attorney and ask him, or contact Nintendo(as i recall if you contact them, they give you permission, as long as you also publish on their platforms, where you also get a % of the income.). the advice i suggested is from my own knowledge.

  • nice, its smooth, you can also try the below one its a bit more quicker then the sine one.

    condition

      on object clicked
      Action
        set scale to 0.9
        wait 0.01
        set scale to 1
  • i seen it, its awesome, i found also triangulation and other cool stuff there, but some of them are just to unusable (high cpu eaters.), but then i used Chrome to preview them, so might be that "chrome did it" awesome work, keep it going

  • totoe

    It seems that browser will take a lot of time to load the video file.

    yea that was my bad, placed a c2 project in forum with a 10 mb video file on a free hosting service, and it got spammed, website traffic last night almost crashed the server lol.

    or my internet is not good

    is the video from youtube or is it on his server?

    But beside the loading, the effects looking awesome.

    and thanks for bringing this stuff to c2!

    yea that also, im surfing from a maximum band i could get my hands on, so i dont really feel 10Mb-5Gb(1-20 seconds loading) of files on loading or hosted online. its loading super fast for me.

  • WOW, you put up a really nice visulizer. any chance we can peak at the source?

    keep up the good work!

    thanks, sure here is the capx download

    Hi, Help Please

    Javascript error!
    THREE is underfined
    http://localhost:50000/Q3Dviewp_plugin.js, line 29 (col 3)
    
    Construct Version (r239)[/code:ibkclcw5]
    

    why the link? try reinstall it .... the plugin i mean

  • yea video plugin is a good plugin to rely on, its really fast, make sure u name ur files with lowercase's before exporting if you play from files inside the C2 project and not from external links (ie. "myvideo" and not "MyVideo")