DozeMaster's Forum Posts

  • Try this topic first see if you can find some examples in there for C2 or C3.

    For drawing a square ...

    so for a square to be drawn order is following x1 y1 top left, x2 y2 bottom left, x3 y3 bottom right, x4 y4 top right.

    i don't think it can do circles though, atleast i cant wrap my head around that ... is lacking explanation.

  • Creating a custom plugin might do it all you have to do is register a request for accessing their API here

    However considering the scalability of their pricing... as Construct is a downloaded by over 200,000 active users and maybe more.... or less.. is not feasible.... unless you have 10,000 dollars laying around.

    But instead of using tinypng's sdk or api and trow 10k away for something that already is out there for free, just not in a simple interface ... and if you want not only to save cash but you understand how plugins work in Construct you can trow an eye at pngquant and try port it into a plugin for Construct that would be basically like tinypng ... however i think easier would be to just squash manually the images using tinypng or pngquant.. then just replace the spritesheet Construct exports and replace it in the zip folder, i mean is just 5 minutes of work.

    I find Construct's Brute image compression and Image Repacking very space saving though... Construct already squashes various alien looking things/images/sounds pretty hard.

  • I did that too

    you need to put spacebar is down 1st in your condition order in same event... followed by every 0.2 if you want it to work properly

    and you also need a counter event to stop delayed miss fire.

    They should look something like bellow

    P.S i automatically unfollow the topic i comment to, cause it gets to cluttered in the notification box. use

    @

    to call me if you want my input! Have a great one!

  • miguelromm try this swipe gravity example and see if it works like you wanted. Also read the comments inside the file.

    Open it with by clicking

    the C3-Editor link once you downloaded the file.

    Hope is what you wanted! Have fun!

    P.S sadly there is no backward compatibility from C3 to C2... so you will have to manually recreate it in C2.

  • Hello guys,

    So i have a ball falling with physics and when it reaches the floor it is destroyed

    I want it to fall faster every x seconds using physics, is there a tutorial or can someone help me do this in some way?

    On start of layout physics set gravity to 20 30 40 100 etc... default value is 10.

    Or you can add a variable on the ball with a value of extra 10 and add it to its Y velocity when is falling, by events.

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  • To me looks like additive blending option, but you can also achieve a similar effect with a slight transparent png animation.

    download it and try it out in C3

  • You need to resize the canvas size to that area only and snapshot the screen, then resize canvas back to original ... then download your snapshot... however you might want that drawing area to be either in middle... or towards the left side of screen. or upper left.

    Edited:

    You can read this tutorial i made quickly or download this example for C3 from here and open it in the C3 editor here

  • Is it possible to retrieve data from a camera snapshot?...

    Is possible, but you will need a custom Js that recognizes text inside picture and turns it into text digitally on a editor like... or store it on your variable inside Construct or dictionary. but doing that Js might be tricky... is not that simple.

    You might want to look at software's similar to this .... and how they done it...

    I don't think anyone every done it with Construct though.

  • lisi4king

    As people suggested above

    You can download a C3 example from here i quickly made using the above suggestions and load it in the free edition here

    nelostic as above Construct works offline if you have a subscription for about 1 week... then you need to connect to internet for 1 minute or more... for the license to be re-validated.

    If you don't have a license it works offline forever.

    All you have to do is go to editor.construct.net give it around 5 minutes or less depending on your internet connection and you are ready to go!

    P.S that bearded fabulous guy looks cool!

  • But okay, I know the way around. My email: jerry+bolder+98 and then gmail

    Oh well that is a totally different email then what i was seeing, and a definitely different one from what i was copy pasting... cause the copy paste of the first one was pasted backwards lol ....

    Sent you a message on gmail talk to you there.

  • PM me or mail me at idurveshnezb@gmail.com

    Your email does not work.

    I only wanted to ask, what does half game developed means in the request above?

  • in the tank demo. how he get the tank to "jiggle"?

    the tank demo is using a bunch of imported js libraries that the developer can't make public cause he borrowed them basically from other people that don't want to show how is made. So you basically have to figure that one out yourself. but is probably mesh manipulation.

  • Thanks for the replies, I'll try to figure it out with the physics. I get the concept but the boulder just sits there, gravity doesn't do anything, or applying torque. Anyways i'll try and figure it out.

    Thanks

    Make sure the object you have doesn't have also solid or platform behavior on it

    Also on physics settings set boundary to circle and make sure the Unmovable Object setting is disabled. or not ticked. if u do all right then it should work. try also look at C3 physics example that comes with C3.

  • Ps. Can construct 3 export native iOS apps? And windows executables?

    The game you mentioned is doable with Construct, and i think there is actually a example file of that specific gameplay somewhere in the Construct 2 section, might be an old post like 1 -4 years.

    As Native IOS? not sure what you mean by that, all i know Construct exports a package file usually zip, if not a folder with assets ready to be imported into the IOS xcode program and then you can follow the specific guide for that process to export a ios playable game, thats why i said i dont know what you mean by that cause im not sure if this is actually native coding transcript, but it should work as good as a native export. For more informations and guides on this wrapping ios thing id suggest searching the C2 tutorial section and C3 tutorials in the Learn link found above in the header menu.