Hi,
Maverick1912 Thanks for your effort, I tried your example and also integrated it in my own file, but the sprite doesn't seem to slow down to zero or does it just appear that way (because of the 50 px distance)?
Also the sprite moves to a different location when you click on the exact spot the sprite stopped.
Could you tell me how you got to Player.Width+2? And Self.Bullet.Speed-50?
So first calculate the distance between the touched location and the sprite, and when the distance is smaller or equal to the Player's width +2 (what does '2' add?) the bullet speed of the sprite is set to -50 speed.
I'm just trying to grasp what happens and the logic behind it.
Edit: In your example the bullet also stops not precisely at the clicked location. I noticed this in my own file, where my sprite stopped about 30 pixels before the exact touched location.
dop2000 Hey I prefer to stay away from plugins. I really, really want to try to do this with 'vanilla' Construct 2, as plugins may cause issues and is probably why they're 3rd party in the first place?
Perhaps you have some idea..
Regards