Doppel's Forum Posts

  • Me too, but i dont care more about "Text to Speech".

  • Maybe use a Distance function to determine if they are out of boundary then if they are in range they are visible, if not they are invisible.

    So no mask, and no erase.

  • Addition is hardly an expensive CPU operation... I wouldn't worry about that! Storing the creation time is another perfectly good way of doing it - whichever is easiest, really.

    But nonstop adding to value is likely not needed... dont be like guys that made Crysis .

    Ps. I saw that .cap in other Topic (handlingPV) and i have ~35fps. And the other is at constant ~75 (max).

  • Not if you're adding timedelta

    But yeah, there are lots of ways you can measure the age of objects, and it's relatively easy to do. I'm not sure there would be any need for a built-in age timer.

    Oooooooooh adding... But why the hell add? Too many actions... it will be not good to add to every object time delta... why not just Timer (once) so when you have 500 objects CPU wont have to add 500 times per tick!

  • Managing object's age can be done by one event (PV "age" -> add to value -> timedelta). ActionsConditionsExpressions shouldn't be filled with unnecessary entries.

    Ummmm timedelta is not changing untill the FPS are changed. Soo you meant "TickCount" or "Timer"?

  • Create private Variable to "Sprite.UID" and then use event "Pick with lowest Variable". Remember to use "For each" event to set up the UID.

    If you want to pick the younger use "highest".

  • I'm wondering, would it be possible to build something like this with the springs:

    <img src="http://i35.tinypic.com/flvfio.png">

    so that only the top moves up and down, instead of the springs acting like hinges and the top part just flopping over to one side? Like, by restricting their angle to just 90 degrees or something.

    In the physics behavior you have "No rotation" option.

  • I think I'm going to superman this thread.

    ~Sol

    Ewwwwww

    I find that review funny "he's like jumpin' and s#$t"

  • Thats the Australian Emu mate! Them teeth can rip right through a bloody crocodile!

    CRICKEY! Now thats awful mate.

  • en.wikipedia.org/wiki/Winter_War

    War when scurvy russians (sorry) attacked Finland

    Oh yeah now i know what its about... but look at it like that

    <img src="http://img219.imageshack.us/img219/9063/winlandoo5.png">

    But Finland were able to pull of the Soviets, now thats badass.

    <img src="http://www.wrotapomorza.pl/res/wizytowka/galerie/produkt_tradycyjny/pierogi3.jpg">

    Pierogi are Superior.

  • *looks at David's bird* Amazingly as it looks did anyone noticed this is a shoop? I mean no bird have teeth.

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  • http://www.mediafire.com/?zvztz2mmyjq

    Fixed, i messed up with time delta and its now all FPS friendly

  • On my machine it does detect overlapping once.

    Oooooooh its about Detecting overlapping (facepalm), well it detects on my machine too.

    BUT check it out:

    1.) Set "Start of layout" event as last

    2.) Set "Always event" as second

    3.) Set "Overlaps" event as first

    4.) ???????????

    5.) Fixed

  • I get two errors at start

    With this build.

    Did you uninstall the old version and the install the new one?