dop2000's Forum Posts

  • You can do this with blend modes. Both sprites need to be on the same layer with "Force own texture" enabled.

    The "Ball" sprite should have a gradient from black or grey to transparent (not to white). Put the ball above the red sprite and set "Source atop" blend mode for it. See this demo:

    dropbox.com/s/w77ytyb6wxfnuj0/BlendMode_BallMask.capx

  • Repeat choose(3,4) times

    System create object, Layer:N, X: random(0, LayoutWidth), Y: ViewPortBottom(N)

    Where N is the name or number of the layer where you want the object to be spawned

  • Have you tried doing this without the iframe? When sprite button is clicked, do "Browser - Go to URL" or "Browser Open URL in new window". Put the same URL you have in that hyperlink.

    Another option you can try is sending a "fake" click to the hyperlink. Add an ID "myHyperlink" to the hyperlink. Move the iframe off-screen, so it's not visible. On sprite button clicked, add an action "Browser Execute javascript" with code "myHyperlink.click()"

  • Set "Set angle=No" in Bullet properties.

  • Your event #4 is triggered on every tick. You can't use "Trigger once" here because you are dealing with multiple instances of pedestrians.

    So you need to add another condition "Animation Dead is not playing", or change your event like this:

    Pedestrians HP=0
    ...Pedestrians set HP=-999
    ...Pedestrians set Animation to "Dead"
    ...Pedestrians set bullet speed to 0
    ...Pedestrians spawn BloodPool
    

    Alternatively, you can simply move all these actions to event #3.

  • Bison You can find MoveTo addon compatible with C3 runtime here:

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-3-runtime-a-few-cons-137539

  • It's not recommended to mix Physics with other behaviors (Pin, Solid, Bullet etc.). You can have them in one game, but you need to be careful to make sure they are not in conflict with each other.

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  • What behavior are you using for monsters movement? If it's 8-direction, then I don't recommend mixing it with Physics. Instead, use "8direction set vector X/Y" or "8direction simulate control" actions.

    For example:

    set variable a to angle(player.x, player.y, enemy.x, enemy.y)
    Enemy set vector x to (player.X+200*cos(a))
    Enemy set vector Y to (player.Y+200*sin(a))
    

    Or, you can add Bullet behavior to enemies. When you need to push enemies away from the player, set Bullet enabled, speed=200 and acceleration=-200 (note, it's a negative value), set bullet angle of motion to angle(player.x, player.y, enemy.x, enemy.y)

  • You can easily do this with Bullet behavior (no Physics). Set "bounce off solids" on the ball and make walls solid.

    If you want to do this with Physics, use "Physics enable/disable collision" action.

  • Another option is to load all strings into an array. Pick a random string (array X index), then delete it from the array.

  • Music does not stop when you switch layouts, so it's no need to resume it. The problem is with the "setVolume" function or the slider. The function doesn't work correctly and music volume is set to silent.

    You need to set variable4 before calling the function on start of the layout. Otherwise you divide by 0 and nothing good can come from it.

  • I assume your question is about Construct 3? This is Construct 2 forum.

  • You can do this:

    On every tick, set position to
    X: round((Mouse.X("Game")-128)/Global_GridX)*Global_GridX
    Y: round((Mouse.Y("Game")-128)/Global_GridY)*Global_GridY
    

    Simply unlock the Background layer and delete the extra instance of highlight sprite from it.

    Also, create an unused layout "Assets" and move there all instances of objects which you spawn in runtime. Keeping them off-screen on your main game layout may cause different issues in the future.

  • I don't really understand the problem. It looks fine to me.

    There is one thing I would fix - change event 20 from "DragDrop is enabled" to "DragDrop is dragging". Also, you have two instances of highlight sprite, one on Game layer and one on Background.

  • You can change velocity with events too. For example, if overall speed is N times greater than maximum speed, set velocity X component to Self.Physics.VelocityX/N, and Y component to Self.Physics.VelocityY/N