dop2000's Forum Posts

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  • When you create a family instance, a random family member will be created. So if you need to spawn a specific letter (not random), then this won't work. I suggest adding all letters into a single sprite as animations.

    Or you can create letters using "Create Object By Name" action.

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  • What exactly is the problem? You can try something like this:

    Every 0.3s
    Player Is Moving 
    ... Player Spawn Dust at imagepoint "feet"
    

    You'll have to add "feet" image point to all frames of player animation of course.

  • You can also look at timelines.

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  • I find myself using JSON object more and more often, even convert existing arrays (like inventory) to JSON. It's much more flexible than arrays, if you organize its structure right you can access any data with ease, without having to iterate through its values. For example, it can be something like JSON.Get("abilities.attack.strength_modifier")

  • It's not an ideal solution, but you can create several ball objects - ball1, ball2, ball3 - and add them to a family. Configure all behaviors and instance variables on the family level, and use the family in all events.

    You should be able to disable collision for each ball then.

  • It's better to disable physics collisions with the platform object, but keep the Physics behavior enabled.

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  • Use Timer behavior. On key pressed - start the timer for 2 seconds. On Timer event - play the animation.

    If the key needs to be held for 2 seconds, then also add this event: On Key Released - stop timer.

  • Most likely a CORS issue. Press F12 in preview and check errors in the browser console.

  • I think it's the same behavior, just a different name. Try renaming it on the object.

  • R0J0hound Great examples as always, thanks! I was planning to make one where you can click any position in the spritefont to set the cursor there, but now I don't have to :)

    There is Keyboard.TypedKey expression in C3, which I think works the same way as e.key, just need to filter out some keys like "Shift" or "Tab".

  • You should ask your players, or watch some people trying to interact with your own controls. Everyday computer users expect all those features to work, and will be annoyed if they don't.

    In the old days players selected letters using arrow keys and no one complained :)