Hey, I am working on a pinball game and having problems disabling physics collision for just one instance of the ball (it is possible to have 3 balls in game) since the enable/disable collision works the entire object by construct design, is there a way to disable collisions so balls can pass under the tunnel and up the ramp but not affect each other?
(it works great for one ball but when 3 balls are on the field the collisions i disabled for the ball to go up the ramp are also disabled for the other balls and they can go out of the map)