AdiSaf's Forum Posts

  • 11 posts
  • Hey Ashley, thanks for the reply.

    Yes I did try that, doesn't seem to make much of a difference.

    Certain angles look better than others

    And it seems that this is not much of a problem or at least not as noticeable with more complex textures and not just white with black dots like this one.

  • Hey everyone!

    So I am building a game with dice using the 3dobject plugin, but the question is on 3D in general in construct.

    The dice itself is being rendered really weirdly - when downscaling is set to medium or high the sides of the dice are blurry, when on low the sides are sharp but really pixelated, I would use the low downscaling setting but it makes other 2d sprites in the project pixelated.

    Does anyone have any experience with this?

    Thanks in advance!

  • Hey,

    I'm having a problem adjusting the the walls collision, the calculation is done for rounded walls but I want the actual collision of the wall I'm using.

    I'm not sure if you would answer since it's an old post but thanks a lot for this creation either way!

  • Thank you very much Ashley.

  • It makes a request to a json file inside the files folder, it exists in the zipped folder after build and still makes an error while internet is turned off.

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  • hey guys, I've been having this issue that when a game is exported and the internet connection stops in the middle of the game I get a failure from AJAX reading the json files and sometimes the music stops as well, I read that there was an issue with the plugin in older versions but I as using the latest one, I also tried uploading it as a test to itch io instead of our server but the problem remained.

    does anyone know the solution for this one?

  • So its a problem I'm having with a few games, when the touch - either mouse or finger is outside of the h5 game border the game still keeps thinking its in touch.

    what I want to do is either disable it when its outside( I cant check if its outside of layout since its outside of the game itself) or just stop the touch behavior from thinking its still "in touch".

    thanks in advance!

    Tagged:

  • Hey,

    I have been working on a pinball game lately for both pc and mobile and during testing I was using my own phone (galaxy s20) and had no problem running the game smoothly, the game does use physics so frame drops were something I looked out for, as I'm close to finishing my game I tried testing it with other mobile phones and noticed the game runs incredibly slow, 10 to 15 fps on some phones and that gpu usage is not showing at all in construct 3 preview, I tried exporting the game and upload it to a server but it didn't seem to work and I read some phones have a problem with the gpu driver but is there a way to go around it, it would be a shame to upload a game a lot of people cant play.

    thanks in advance.

  • Wow that sure made it quicker, thanks a lot I think I got it down, just some adjustments to make and I think it will work great!

  • Hey Dop, thanks for the reply I really appreciate it.

    this was also my only idea to solve this problem, but there are a lot of behaviors and functions that use the ball and changing them all is something I'm trying to avoid.

    I guess if no other solution is found this would be the next step.

  • Hey, I am working on a pinball game and having problems disabling physics collision for just one instance of the ball (it is possible to have 3 balls in game) since the enable/disable collision works the entire object by construct design, is there a way to disable collisions so balls can pass under the tunnel and up the ramp but not affect each other?

    (it works great for one ball but when 3 balls are on the field the collisions i disabled for the ball to go up the ramp are also disabled for the other balls and they can go out of the map)

  • 11 posts