A question about 3D rendering

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  • Hey everyone!

    So I am building a game with dice using the 3dobject plugin, but the question is on 3D in general in construct.

    The dice itself is being rendered really weirdly - when downscaling is set to medium or high the sides of the dice are blurry, when on low the sides are sharp but really pixelated, I would use the low downscaling setting but it makes other 2d sprites in the project pixelated.

    Does anyone have any experience with this?

    Thanks in advance!

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  • Did you change the anisotropic filtering setting? Usually if that's enabled it improves the image quality of angled surfaces like that, but if you turn it off it can look blurry.

  • Hey Ashley, thanks for the reply.

    Yes I did try that, doesn't seem to make much of a difference.

    Certain angles look better than others

    And it seems that this is not much of a problem or at least not as noticeable with more complex textures and not just white with black dots like this one.

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