donelwero's Forum Posts

  • eli0s Colludium thanks, you guys are awesome.

    I'll mess around with your files to see what I can achieve.

  • Joannesalfa thanks about that, I did thought about that too, but didn't wanted to make "all that" just to achieve a flashlight effect.

  • eli0s yeah, like a flashlight in a top-down perceptive. I wonder if I can limit the range of the light, in the examples the light goes all the way offscreen.

  • eli0s awesome looking example!

    Is it possible to make directional lights?

  • harvest I also love that theme, thanks!!

  • lucid Thanks for your hard work, we can see that you are giving everything you can to make Spriter a great tool, and to bring b6 to us. So I'm really happy with Spriter, it's an awesome tool and it's becoming even greater.

    I'd love to see tutorials of the future plugin update so collision boxes and angle points done in Spriter work on Construct, for now I've been using the same old invisible sprite for collisions.

    Have a nice day and thanks again!

  • Just waiting for the collision boxes to be available in the plugin, thanks for all your hard work lucid

  • KFII I think you ae doing it the hard way. It does say that something is missing because when it updates after just reimporting, the plugin looks for the file specified in the properties, the problem is that we changed the name from scml to scon, so it just fails to find and load the scml file.

    So all you need to do is change the name of your file to yourfile.SCML again and it will reimport everything just fine.

    As for saving... I haven't tried just saving the scml file in Spriter but, when I make any changes to my animations I save to scml and scon formats.

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  • Sorry if this has been asked before but, couldnt find the answer. I've added an animation to my project, how do I load the new animation in Construct? I can only see the animations I had when the project was imported into Construct.

    Thanks!!

    Edit: Solved, had to import again, everything will be reloaded.

  • Your game looks really awesome!!

  • megatronx yeah, it does look weird. I dont have much experience with shaders, so this is my first attempt at dynamic lighting. I'm kinda happy with the results but I know it needs some big improvements. I don't really know what else to do but to play with what's already in the files.

  • septeven

    Sorry, I changed the demo yesterday and forgot to reupload the files. There's no major change, just put two images side by side like R0J0hound did in his demo.

    CAPX. and Effect files

    Changed the demo a little bit to show multiple lights.

    Demo

  • Joannesalfa Yeah sorry, seems like I missed one file.

    Here you go

    CAPX. and Effect files

  • Sprite Lamp

    Maybe someone has seen that before? If not, enjoy and drool.

    EDIT:

    Just read the dev's update from yesterday since he passed the funding in like a day:

    ngine Integration: I've received lots of requests about this. Given that 'engine integration' in this context really just means 'getting a particular shader working' in most cases, this is very achievable - however, not all engines work the same way, and in some cases it might not be possible. So far, requests have been mostly along the lines of Starling, Construct 2, and Game Maker, and as far as I can tell, all these are possible./QUOTE]

    Sprite Lamp does look awesome.

    Fixed the link to my project. You can see the demo here. Used R0J0hound images now just to see the difference between his and mine.

    Here's the demo: Demo

    Grab the blue square and drag it around to see the effect.

    Here's the capx and my effect files, hope someone can give them a look.

    CAPX and Effect files

    Ambient and light colors are hardcoded for now in the fx file.

  • I've been working with another shader script I came across. As a noob, I know pretty much nothing about shaders but I wanted to make it work in Construct so I made this.

    In the rar is the capx and the effect files, I can't upload to dropbox cause I'm at work and someone was really stupid blocking dropbox... Click on the blue square and drag it around so the blue light can move. I was about to put one more light in there but first I wanted to ask you guys about some ideas I've got.

    Hope someone can help me with some ideas I've got. I can hardcode more lights, or even pass the number of lights I want to, that's easy.

    After working with this I have many doubts

    1.- How can I apply the same light to a different texture, let's say I've got a character Sprite in the center of the rock image in the CAPX. Do I have to put the same effect on it? Is there a way that different textures with their own normal maps share the same light?

    2.- Is it possible to create some kind of light objetc plugin from this?

    Excuse me if I'm being stupid here, as I said, I don't know much about how all this work. Create a "light casting" object, look for how many normal maps are in the same layer or a map with a "is_normal" value and then process them with the same light?

    After all, I believe this is the same thing I asked first, is it possible to use the same light or light effect for two different textures/normal maps?

    Fixed the link to my project. You can see the demo here. Used R0J0hound images now just to see the difference between his and mine.

    Here's the demo: Demo

    Grab the blue square and drag it around to see the effect.

    Here's the capx and my effect files, hope someone can give them a look.

    CAPX and Effect files

    Ambient and light colors are hardcoded for now in the fx file.