donelwero
Here is a crude example. I am quite curious on how this can be improved upon. The main problem is that only one light can exist at one time (adding more lights, ruins the effect) and that the enemy can't quite exist on the same layer as the shadows without problems. I had to use the line of sight behavior to push him in front of the shadows when he is lit and visible by the player's perspective. A bit of a mess for a capx, but I have a terrible headache and I can't work any more for tonight...