donelwero's Forum Posts

  • You can add the scrollTo behavior to your (player) or object. Don't know what are you trying to do.

  • I think it will be ok if you remove the Trigger once condition. And put the add 1 to zzz as an action in the For each Sprite condition.

    I'm sure that will give you the result you're looking for.

  • I don't have the time to teach other people on how to create simple games. But there are some things you can do to learn.

    Set a goal, like making a sprite and then moving it around. Try making it pick items so it moves faster or things like that.

    The only way to learn is by practice. You can have thousands of people teaching you but if you don't do simple things by yourself you'll never learn anything at all.

    There are some really good tutorial videos here:

    ConstructDude

  • Yeah, sorry. I forgot to explain that Sprite8 is your Ship and Player is the sprite that will pull your ship towards it.

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  • You can try something like this. Then, on collision you can destroy your ship and game over :)

  • You can use:

    (Name of object).X

    (Name of object).Y

    Without the parenthesis.

    Like this

  • You can try adding:

    On Start of layout --> Sprite8 ---> Set Physics world gravity to 4

    Also, friction, linear damping and elasticity should only have values from 0 to 1.

    I changed some values to your Sprite8 physics behavior:

    Friction 0.5

    Elasticity 1

    Linear Damping 0.4

  • Did you tried changing that ELSE statement to an Inverted "Is mirrored"?

    Don't know if that helps. Maybe it has to do with image points. I can't check your capx right now and I'm not that experienced in Construct also.

    I'll try giving it a look when I get home.